- [-] autodrive + SchallTankWoodcutting: Neither of these mods depends on the other, so mods should be loaded in alphabetic order. As expected, autodrive is loaded first, so it gets the event before SchallTankWoodcutting can destroy the damaged entity and the game doesn't crash (see autodrive+woodcutting.log).
[-] autodrive + SchallTankWoodcutting+ SchallTransportGroup: autodrive has an optional dependency on SchallTransportGroup, but neither SchallTransportGroup nor SchallTankWoodcutting depend on each other. I'd expect that mods are loaded in the order SchallTransportGroup --> autodrive -- SchallTankWoodcutting, but the actual loading order is SchallTankWoodcutting --> SchallTransportGroup --> autodrive (see autodrive+woodcutting+transportgroup.log).
(Closing the circle: I know that the problem of my mod crashing when both SchallTransportGroup and SchallTankWoodcutting are active could be fixed if an optional dependency on autodrive was added to SchallTankWoodcutting. Unfortunately, Schallfalke hasn't been active for over a year, so there's no way to get that fix implemented.)