TL;DR: Indicator lights' brightness should not be affected by illumination effects such as shadows and nightfall.
The game has several kinds of indicator lights, which are small and bright and convey information to the player. Illumination changes their brightness as if the lights were painted on. Shadows or night can make these lights hard to see. Since they are glowing lights, not reflective paint, they should stay the same brightness regardless of illumination. That would make them consistently visible so they convey information better.
Here are two rail signals, one in sunlight and one in shade. The shaded signal's green light is darker than the surrounding trees and is hard to see. The green light should be as bright as the sunlit signal.
Here are two inserters with a circuit condition, one in sunlight and one in shade. Again, the shaded inserter's light is hard to see.
Unlike the previous examples, lamps in sunlight and shade are equally bright.
Make lights visible in the shade
Moderator: ickputzdirwech
-
- Inserter
- Posts: 41
- Joined: Sun Jul 16, 2023 4:03 pm
- Contact:
Re: Make lights visible in the shade
At night, rail block visualizations are also harder to see. For me, magenta disappears.
- cybersteve547
- Long Handed Inserter
- Posts: 51
- Joined: Wed Jul 03, 2024 6:14 am
- Contact:
Re: Make lights visible in the shade
i think this kinda sounds like a bug report