oh, okDegraine wrote:I mean that Factorio's mod support only allows for mods stored in uncompressed folders, or as zip files, in the mods subfolder. The .rar format isn't supported.
I didn't know that, it's ok.
We uploaded the zip archives
Moderators: McGuten, odin_spain
oh, okDegraine wrote:I mean that Factorio's mod support only allows for mods stored in uncompressed folders, or as zip files, in the mods subfolder. The .rar format isn't supported.
Yes, for the time being the modules of mod is not balanced but in futures versions we balanced allAirat9000 wrote:good mode!
1 trouble!
not in open technology very easy mining in start!
it would be good to add more events autofilMcGuten wrote:Yes, for the time being the modules of mod is not balanced but in futures versions we balanced allAirat9000 wrote:good mode!
1 trouble!
not in open technology very easy mining in start!
At this moment we want to release all modules and after this we balanced and apply some changes we thought
Best path isnt always the best path, i end up, in double-way 1 entrance stations, with deadlocks everywhere on themodin_spain wrote:Trains now chose the best path (free+short), so, why do you need to do a manual signal to chose the way?
I used to play to Railload Tycoon, so I can understand your request, but I think is not really useful here.
On this moment we can say we will do, but in a future we can try to make your idea is real.XxNeeD4BlooDxX wrote:Best path isnt always the best path, i end up, in double-way 1 entrance stations, with deadlocks everywhere on themodin_spain wrote:Trains now chose the best path (free+short), so, why do you need to do a manual signal to chose the way?
I used to play to Railload Tycoon, so I can understand your request, but I think is not really useful here.
explanation:
i wanna make higly complicated train networks, the ones i have right now are quite limited,, i need 3 stations for each ore, plate, simple circuits and have way more rails than i actually need, specially usin RSO (resources overaul), is way oversised so to speak, i have my factories way dispersed that sometimes they stop processing if im not in the center of the map, i have over 30 trains rolling and some even have to take 3 resources each cuz i cannot have more trains running or ill have a deadlock somewhere, basicaly, im making a logistics network without logistics robots, they only take care of personal items that i need or really small factories that dont need much resources or arent used frequently, and since im using dytech's full modules the amount of items i have running its quite large and those bitters are nasty with a map this large, so compact would be the best
anyway if those signs come to play the amount of setups possible is wa over the chart, something like connecting red/green cables on the signs should work to make them pre-path signals to the following signals.
Thanks you for test, we change title in a few hoursAlphaRaptor wrote:It works for 0.11.5 , so you can say it will work for all 0.11 Versions
I don't like speak about modules not released but I can tell you things that we thought...XxNeeD4BlooDxX wrote:about resources module do u plan on just adding new resources or are u planning on doing something like RSO - Resource Spawner Overhaul https://forums.factorio.com/forum/vie ... =14&t=4761
what about the war module something like there is on warfare in Dytech
automation 90d inserters crafting or a tool to modify inserters into 90D like Moar inserters https://forums.factorio.com/forum/vie ... =14&t=5357
either way looking forward for ur new Modules
XxNeeD4BlooDxX wrote:awesome!!! if before i was looking forward to new modules, now i want them!!! xD shame i dont know much aout coding otherwise i would be glad to help
so well done to increase the speed and technologyodin_spain wrote:Yes, more minning drills will be added soon, we think the vanilla mining is sometimes very slow
We will consider the ideaAirat9000 wrote:so well done to increase the speed and technology
also make oil rocking more powerful.
Yes, we said the same, factorio is a great game but need more community We think when Factorio be released in Steam, then grow a lot ofGrimshad wrote:Looking good, This is the type of thing the Factorio community needs. More larger sized mods to get behind.