Friday Facts #418 - Space Age release date
Re: Friday Facts #418 - Space Age release date
You have to remember, that the "expensive" mode in general is being moved to a separate mod at minimum, and since there were no further news on it, I could imagine it disappearing completely.
Edit: typo
Edit: typo
Last edited by aka13 on Sat Jul 06, 2024 6:53 pm, edited 1 time in total.
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Re: Friday Facts #418 - Space Age release date
Expensive "mode" is being removed and turned into its own separate mod that you can enable if you wish to do so (no need to buy any DLC for that one).
Re: Friday Facts #418 - Space Age release date
It was mentioned in the corresponding bug report tickets in which I participated, but it has not been mentioned in the FFF. Things might have changed since that time.BrainGamer_ wrote: βSat Jul 06, 2024 6:28 pmExpensive "mode" is being removed and turned into its own separate mod that you can enable if you wish to do so (no need to buy any DLC for that one).
What does it even have to do with buying, we are talking about balancing.
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Re: Friday Facts #418 - Space Age release date
Is there any info on release time?
21st October at?
I'm asking because I want to take time off, but if it releases at 1900 cest it's not worth that day off
21st October at?
I'm asking because I want to take time off, but if it releases at 1900 cest it's not worth that day off
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Re: Friday Facts #418 - Space Age release date
> An enigmatic 5th planet - promises some of the most unique gameplay but it remains shrouded in mystery. It's the furthest planet from the sun so it's dark and cold.
I wonder if the last planet's mechanics are based around fluid temperature. It's a practically unused mechanic so far and I assume "dark" means solar panels won't work, so all available methods of energy generation will involve fluids/steam. And normally I'd guess cold=superconducting, but that's already taken by Holmium.
I wonder if the last planet's mechanics are based around fluid temperature. It's a practically unused mechanic so far and I assume "dark" means solar panels won't work, so all available methods of energy generation will involve fluids/steam. And normally I'd guess cold=superconducting, but that's already taken by Holmium.
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Re: Friday Facts #418 - Space Age release date
Well I really hope there will be Marathon mode in the DLC because that's what I usually play. I think normal mode is too easy and does not force you enough into efficient designs or upgrades.
Re: Friday Facts #418 - Space Age release date
Beside the obvious excitement for the Space Age Expansion and its release date i'd like to highlight another important gem in this FFF:
I'm very glad to see that Wube also cares about non-Expansion players.
Back to the Space Age: It there any chance to pre-download the game (or let's say the non-essential 80% of it) a few days prior to the release so that the final download is reasonable fast ?
This is a quite gracious gesture of Wube and sets them greatly apart from other publishers which basically drop every bit of support for older releases or non-extra-paid content as soon as they can.But thats not all. Factorio: Space Age will also coincide with the release of Factorio version 2.0 which will be a free upgrade for all users.
I'm very glad to see that Wube also cares about non-Expansion players.
Back to the Space Age: It there any chance to pre-download the game (or let's say the non-essential 80% of it) a few days prior to the release so that the final download is reasonable fast ?
Re: Friday Facts #418 - Space Age release date
I bought game on steam and link it with website, so can download DRM-free version.
Questions:
1. Will it be possible to buy expansion on website?
2. And.. have steam key to activate on steam too?
I prefer DRM-free version from webpage and separate portable installations for different mod sets.. yet still steam version for uin-modded vanilla version.
Not to mention, absurd steam price for Poland.. which is greater than euro
Questions:
1. Will it be possible to buy expansion on website?
2. And.. have steam key to activate on steam too?
I prefer DRM-free version from webpage and separate portable installations for different mod sets.. yet still steam version for uin-modded vanilla version.
Not to mention, absurd steam price for Poland.. which is greater than euro
Re: Friday Facts #418 - Space Age release date
I almost never play expensive mode, i decided to make a nightmarish game for myself for once , i didn't know it was going to be its separate mod or that it was mentionned in a bug report.aka13 wrote: βSat Jul 06, 2024 6:47 pmIt was mentioned in the corresponding bug report tickets in which I participated, but it has not been mentioned in the FFF. Things might have changed since that time.BrainGamer_ wrote: βSat Jul 06, 2024 6:28 pmExpensive "mode" is being removed and turned into its own separate mod that you can enable if you wish to do so (no need to buy any DLC for that one).
What does it even have to do with buying, we are talking about balancing.
I think the mention of it being a no-need to buy DLC was not meant to emphasize on the buying act, but rather on the similarities with the other mods that will composing the game that can be turned on/off for players that have the space age, at least that'ts how i understand it.
I suppose that can play both in the balancing and purchasing decision as those relate. It seem to me that on the mod portal there exist both mods to increase the difficulty and mods to give QoL or reduce it, and i have use both myself sometimes at the same time. I suppose the difficulty / balancing will be "easy" if you are already (very) familiar with the base game or its most difficult settings. But i suppose there will also be things to make the game "really hard" because both are expected by players.
Biters being one very crucial part of that and yet the most mysterious so far. I would be curious to read players speculations or expectations for what could be the new biters.
The picture we were shown long time ago i remember it had droplets of water, i remember that now, because on the screenshot that was mentionned with the turrets in the middle of the base there was some water next to it, so maybe there will be some ennemy that lives only in the water ? or that can swim ?
I wonder if it would make sense that Nauvis gets new biters, or only the new planets.
I think it would be fun if there was a rare aquatic biter in nauvis, that is present in large number in another planet
Re: Friday Facts #418 - Space Age release date
If I want to play with my friend, do we both have to own the dlc to play the game ?
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Re: Friday Facts #418 - Space Age release date
I mean, this has been known for quite a while, back when they were still calling it "1.2".dr_vm wrote: βSat Jul 06, 2024 7:37 pmBeside the obvious excitement for the Space Age Expansion and its release date i'd like to highlight another important gem in this FFF:This is a quite gracious gesture of Wube and sets them greatly apart from other publishers which basically drop every bit of support for older releases or non-extra-paid content as soon as they can.But thats not all. Factorio: Space Age will also coincide with the release of Factorio version 2.0 which will be a free upgrade for all users.
I'm very glad to see that Wube also cares about non-Expansion players.
https://factorio.com/blog/post/fff-367
And again when they officially called it 2.0:
https://factorio.com/blog/post/fff-373
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Re: Friday Facts #418 - Space Age release date
You will both need licenses for the Expansion and the base game if you want to play the Expansion together, you only need base game licenses to play 2.0 without Expansion content.
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Re: Friday Facts #418 - Space Age release date
I actually think the elevated rails should just be in the base game with 2.0; Everything else is new gameplay, but the elevated rails just make it possible to reduce the mess that train-stops and intersections give you. I guess I could probably make do with just the new S-bends and different blueprints, but as another example, the improvements to make robots smarter are just in 2.0. (Unless those are gated behind DLC, too! )ospeovedos wrote: βFri Jul 05, 2024 5:57 pmelevated rails will only be for the expansion, whereas the new rail corners will be free with 2.0. I had initially thought that all the rail improvements would be in 2.0
Re: Friday Facts #418 - Space Age release date
It would make sense that new content stays in the expansion, while the rework on the old content only goes into the free update. At least, it makes sense to me.AileTheAlien wrote: βSun Jul 07, 2024 3:38 pmI actually think the elevated rails should just be in the base game with 2.0; Everything else is new gameplay, but the elevated rails just make it possible to reduce the mess that train-stops and intersections give you. I guess I could probably make do with just the new S-bends and different blueprints, but as another example, the improvements to make robots smarter are just in 2.0. (Unless those are gated behind DLC, too! )
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Re: Friday Facts #418 - Space Age release date
Will travel between planets take place using portals?
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Re: Friday Facts #418 - Space Age release date
Technically, elevated rails is new gameplay, but it's also new content & assets with supporting code that took a lot more time and work. It's also something that is necessary for the Expansion (Fulgora).AileTheAlien wrote: βSun Jul 07, 2024 3:38 pmI actually think the elevated rails should just be in the base game with 2.0; Everything else is new gameplay, but the elevated rails just make it possible to reduce the mess that train-stops and intersections give you. I guess I could probably make do with just the new S-bends and different blueprints, but as another example, the improvements to make robots smarter are just in 2.0. (Unless those are gated behind DLC, too! )ospeovedos wrote: βFri Jul 05, 2024 5:57 pmelevated rails will only be for the expansion, whereas the new rail corners will be free with 2.0. I had initially thought that all the rail improvements would be in 2.0
I get that some people have difficulty with the logic behind trains, crossings, and the like, but this isn't really an "improvement" on that like tweaking bot AI logic is for bots.
Not everything that could have a non-Expansion application (recycler, rocket turret, etc) needs, or should, be given for free.
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No. Space platforms. That's the whole point of those and portals I feel would make them obsolete/pointless.luckymike11 wrote: βSun Jul 07, 2024 8:18 pmWill travel between planets take place using portals?
That said, they've greatly improved the remote management via the map so that you (typically) don't need to have your character physically present.
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Re: Friday Facts #418 - Space Age release date
Good EyeGregoriusT wrote: βSat Jul 06, 2024 7:54 amTHIS answers the question whether the ground storage expanders can be inserter accessed!
Re: Friday Facts #418 - Space Age release date
See FFF-373, first section, how Space Age will look like in general.luckymike11 wrote: βSun Jul 07, 2024 8:18 pmWill travel between planets take place using portals?
Re: Friday Facts #418 - Space Age release date
One question I don't think I've seen answered is roughly how long travelling between planets is going to take. Obviously it's going to depend on the design of the space platform used (and I'd assume on which planets we're travelling between) but for a travel optimized platform are we talking 10s of seconds? minutes? 10s of minutes?