Sorry for resurrecting a dead thread, but there could be even easier solution to do the dual-screen (or more) setup. With the ability to move UI windows nowadays, the only necessary thing to simply stretch the game over 2 monitors, would be the ability to move the "center" of the screen.
EVE Online has solved that issue by simply adding a slider in the game menu, which lets you off-set your "screen center" to either left or right, so that your ship and the center of camera rotation is off-set to either of the monitors. Then, you can simply cover the rest of the area with draggable UI windows.
Maybe that could be possible here as well.
Cheers,
Use of Monitors (Dualscreen..., more than 60 FPS ...)
Moderator: ickputzdirwech
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
This is quite a cool idea. Very simple, also valuable for ultra widescreen monitor users. You move the actual game map display to one side and get space on the other side, then reserve this space for UI windows. The auto-closing UI windows of Factorio are a huge downside and usability issue, because most of them lost their context and position on reopening. Reserving a space for them to one side of an ultra widescreen monitor and allowing them to stay open would be very convenient.
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
With Space Age it'd be great if you could have each screen a separate view so you could look at multiple surfaces at once.
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
Multi monitor support +1
I would suggest the " normal gameplay" on screen 1, Screen 2 a view of your space platform or mapview or stats or .. (you call it )
I would suggest the " normal gameplay" on screen 1, Screen 2 a view of your space platform or mapview or stats or .. (you call it )