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0.000 2024-06-13 14:51:45; Factorio 1.1.107 (build 62234, linux64, steam)
0.021 Operating system: Linux (Linuxmint 21.3)
...
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-ZPkTbZ/src/Util/Logger.cpp (336): Logger::writeStacktrace(FileWriteStream*, StackTraceInfo*)
/tmp/factorio-build-ZPkTbZ/src/Util/Logger.cpp (346): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-ZPkTbZ/src/Util/Logging.cpp (101): Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) [clone .constprop.0]
/tmp/factorio-build-ZPkTbZ/src/Util/Logging.cpp (93): Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) [clone .constprop.0]
/tmp/factorio-build-ZPkTbZ/src/Fluid/FluidBoxManager.cpp (594): FluidBoxManager::addNormalFluidBoxesToLayout(std::vector<std::vector<FluidBoxPrototype const*, std::allocator<FluidBoxPrototype const*> >, std::allocator<std::vector<FluidBoxPrototype const*, std::allocator<FluidBoxPrototype const*> > > >&, std::vector<FluidBoxPrototype*, std::allocator<FluidBoxPrototype*> > const&, unsigned int)
/tmp/factorio-build-ZPkTbZ/src/Fluid/FluidBoxManager.cpp (592): FluidBoxManager::addNormalFluidBoxesToLayout(std::vector<std::vector<FluidBoxPrototype const*, std::allocator<FluidBoxPrototype const*> >, std::allocator<std::vector<FluidBoxPrototype const*, std::allocator<FluidBoxPrototype const*> > > >&, std::vector<FluidBoxPrototype*, std::allocator<FluidBoxPrototype*> > const&, unsigned int)
/tmp/factorio-build-ZPkTbZ/src/Fluid/FluidBoxManager.cpp (550): FluidBoxManager::buildRecipeLayout(Recipe const&) const
/tmp/factorio-build-ZPkTbZ/src/Entity/AssemblingMachine.cpp (595): AssemblingMachine::setupFluidBoxesForSimulation(Recipe const&)
/tmp/factorio-build-ZPkTbZ/src/Entity/Entity.cpp (365): Entity::runSetup(SetupData const&)
/tmp/factorio-build-ZPkTbZ/src/Graphics/BuildingRenderer.cpp (841): BuildingRenderer::prepareEntityToBeBuilt(Entity*, Surface&, Player const*, BuildingModifier const*, Direction, Automated, BlueprintPreview, bool, FixPosition)
/tmp/factorio-build-ZPkTbZ/src/Graphics/BuildingRenderer.cpp (875): BuildingRenderer::drawEntityToBeBuilt(Entity*, Surface&, Player const*, BuildingModifier const*, Direction, TooFar, NamedBool<GhostModeTag>, NamedBool<ForcedGhostModeTag>, NamedBool<CreatedByMovingTag>, NamedBool<BeltPowerReplaceTag>, DrawQueue&, Automated, std::vector<BoundingBox, std::allocator<BoundingBox> >*, std::function<void ()> const&, bool, bool, FixPosition, bool)
/tmp/factorio-build-ZPkTbZ/src/Graphics/BuildingRenderer.cpp (748): BuildingRenderer::drawEntityToBeBuilt(GameView*, Player const*, EntityCreationParameters&, TooFar, NamedBool<GhostModeTag>, NamedBool<ForcedGhostModeTag>, NamedBool<CreatedByMovingTag>, NamedBool<BeltPowerReplaceTag>, DrawQueue&, Automated, bool, FixPosition)
/tmp/factorio-build-ZPkTbZ/src/Graphics/BuildingRenderer.cpp (203): BuildingRenderer::prepareBuildingInGame(Player const*, MapPosition const&, DrawQueue&)
/tmp/factorio-build-ZPkTbZ/src/Graphics/BuildingRenderer.cpp (117): BuildingRenderer::prepare(RenderParameters const&)
/tmp/factorio-build-ZPkTbZ/src/Graphics/BuildingRenderer.cpp (83): BuildingRenderer::prepare(RenderParameters const&)
/tmp/factorio-build-ZPkTbZ/src/Graphics/GameRenderer.cpp (158): GameRenderer::prepareJob(RenderParameters const&, std::vector<unsigned int, std::allocator<unsigned int> >&)
/tmp/factorio-build-ZPkTbZ/src/Graphics/GameRenderer.cpp (138): GameRenderer::prepare()
/tmp/factorio-build-ZPkTbZ/src/GameView.cpp (1278): GameView::prepareRender()
/tmp/factorio-build-ZPkTbZ/src/Game.cpp (444): Game::prepareRender()
/tmp/factorio-build-ZPkTbZ/src/MainLoop.cpp (1155): MainLoop::prepare()
/tmp/factorio-build-ZPkTbZ/src/MainLoop.cpp (715): MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode)
/tmp/factorio-build-ZPkTbZ/src/MainLoop.cpp (423): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-ZPkTbZ/src/Main.cpp (1277): main
../sysdeps/nptl/libc_start_call_main.h (58): __libc_start_call_main
../csu/libc-start.c (392): __libc_start_main_impl
_start
0xffffffffffffffff
Stack trace logging done
18.210 Error FluidBoxManager.cpp:594: requestedCount <= prototypes.size() was not true
18.210 Error CrashHandler.cpp:641: Received 6
Logger::writeStacktrace skipped.
18.210 Error CrashHandler.cpp:195: Map tick at moment of crash: 604
18.210 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
29.360 Info SystemUtil.cpp:878: Started /usr/bin/xdg-open; trampoline PID: 23004
29.360 Uploading log file
29.370 Info SystemUtil.cpp:878: Started /home/hokome/.steam/debian-installation/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 23006