LuaPlayer::active_locale

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raiguard
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LuaPlayer::active_locale

Post by raiguard »

A while back, Rseding mentioned on Discord that it would be "relatively easy" to add support for reading which locale a player was using directly. I would like to request this, it would be very useful!

Edit: to clarify, this would simply be reading which language each player has selected - English, German, Japanese, etc - not reading all of the locale directly.
Last edited by raiguard on Mon Aug 02, 2021 3:23 pm, edited 1 time in total.
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eradicator
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Re: LuaPlayer::active_locale

Post by eradicator »

If it's easy I'd like this too. I could use it to hack an on-tick-polling workaround to my other request without causing network traffic.
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raiguard
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Re: LuaPlayer::active_locale

Post by raiguard »

This has been implemented for 2.0 as LuaPlayer::locale.
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