We should be able to access installed mod assets without having the mod enabled.
The big, massive reason for this is that I want a mod that enables the rocket turret related stuff from Space Age, but without Space Age active.
Access installed mods without enabling them
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Re: Access installed mods without enabling them
That sounds very unlikely to happen. Why don't you ask for Space Age asset files to be a separate mod that Space Age depends on, like SE mod has the SE graphical asset mods? Then you could depend on that mod and not introduce a very confusing "disabled dependency". Or ask for Rocket Turrets to be a separate mod, just like rail bridges.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
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Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
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Re: Access installed mods without enabling them
Those would also work in this specific case.Qon wrote: ↑Sat May 11, 2024 6:21 pmThat sounds very unlikely to happen. Why don't you ask for Space Age asset files to be a separate mod that Space Age depends on, like SE mod has the SE graphical asset mods? Then you could depend on that mod and not introduce a very confusing "disabled dependency". Or ask for Rocket Turrets to be a separate mod, just like rail bridges.
The general case of "I want to write a mod that depends on expansion stuff without forcing the expansion mod" is still there, but with three "asset pack" mods alongside the three real mods that would mostly work.