Goal
Correct mistake.Situation
The positioning of trains in different directions, is different.This problem does not allow the use of only six containers per wagon. For loading/unloading .
This forces the addition of a seventh container.

Why is there an asymmetry in different directions?Illiander42 wrote: Thu May 09, 2024 9:15 am This is because rails are on a 2-grid, wagons are 6 long, and have a 1 gap between them.
As Illiander wrote... It is the 1 tile offsets (from couplings) in a 2x2 grid which result in asymmetry when making stations in the opposite direction.
To be honest I am not sure if they can fix that. The 1 tile offsets in a 2x2 grid will always result in some train or station configurations breaking the symmetry.
Come back to reality!FuryoftheStars wrote: Thu May 09, 2024 11:12 am This does not "force" doing anything. You do not "have" to place 7, and doing so just cramps up your available space, anyway.
IMO, does not need fixing.
So first, I want to note that picture does not show for me. You're better off attaching pics direct to posts vs using 3rd party sites in order to avoid exactly that. If I hadn't quoted you, I would've never known that was there.SANTIMEL wrote: Fri May 10, 2024 4:33 amCome back to reality!FuryoftheStars wrote: Thu May 09, 2024 11:12 am This does not "force" doing anything. You do not "have" to place 7, and doing so just cramps up your available space, anyway.
IMO, does not need fixing.
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No, no mods. It's just math.SANTIMEL wrote: Fri May 10, 2024 6:33 am I don't understand how you align the wagons?
After all, the game itself determines the places for the construction of stations.
Do you use any mods?
Well, aside from completely rewriting trains & rails to not use a 2 tile offset, the other options are (and by "cars" below, I'm including locos):SANTIMEL wrote: Fri May 10, 2024 6:33 am It doesn't matter though.
We need to fix this flawed foundation!
And I don't understand all the excuses about the odd and even something out there.
Just let them fix the accumulated problems.
It doesn't matter how.
This is probably a CDN issue.FuryoftheStars wrote: Fri May 10, 2024 6:01 am So first, I want to note that picture does not show for me.
I use Firefox, though the instructions here appear to be mostly the same, but there is no "Clear Cache" or similar option when right clicking.Kyralessa wrote: Fri May 10, 2024 7:44 amThis is probably a CDN issue.FuryoftheStars wrote: Fri May 10, 2024 6:01 am So first, I want to note that picture does not show for me.
Have a look here for how to fix it:
viewtopic.php?f=55&t=112882&p=607959#p607959
It has pointed out that's all due to the 2 tile snapping grid for rails, and the 7 tile spacing for the 6 tile wagon plus 1 tile space between wagons, so every other tile is skipped for placing rail related items.SANTIMEL wrote: Fri May 10, 2024 6:33 am I don't understand how you align the wagons?
After all, the game itself determines the places for the construction of stations.
This would actually swap which length trains experience the "issue". Currently, 1-X trains where X is an even number (so the whole train has an odd number of entities) has this alignment "issue", whereas trains where X is an odd number (so the whole train has an even number of entities) don't. Changing any of the properties I had mentioned before, including increasing loco/wagon length to 7, would simply swap the "problem" between the two.Tertius wrote: Fri May 10, 2024 1:22 pm The only reasonable fix I see would probably be to make wagons and locomotives 7 tiles long, but I'm unable to evaluate the consequences of this
I might be leaning out of the window but likely because OP has not played Factorio for a very long time yet. ^^Illiander42 wrote: Fri May 10, 2024 4:31 pm There's a question I don't think anyone has asked yet:
Why would anyone ever have two different directions of train stations sitting next to each other like that!?
It's really not.
That actually makes it easier to use pretty rail layouts, because you have so much more space.SANTIMEL wrote: Sun May 12, 2024 8:57 amAnd also in a hardcore game, with the minimum possible amount of resources, at the maximum distance from each other.
Aren't you the one talking about building stations in two directions? Have you just found out why people don't do it?
Landmines are wonderful, wonderful things. As are fire and funnels.SANTIMEL wrote: Sun May 12, 2024 8:57 am There you think about how to save money, not to attract unnecessary attention of enemies. Because there simply won't be enough resources for defense.
And if it's enough. But there are not enough resources for research.
Current deathworld record is just under 3 hours to launch a rocket. Once you've launched a rocket, handling 100% evolution biters isn't hard.SANTIMEL wrote: Sun May 12, 2024 8:57 am Because of this, the evolution of enemies will outstrip the defense capability of the base.