mmmPI wrote: Sat Apr 27, 2024 10:56 pm I have found a way to more than double the throughput from 1200 all the way up to 3000 fluid per second ! I think in no time it will become the new standard :
Throughput optimisation.jpg
The good thing is that it also prevent fluid from oscillating in a way difficult to predict. One such setup allow to feed up to 5 foundries working at 100%. It can even provide for assembly machine 3 with speed module and speed beacon all around, those consume around 2800 water per second when trying to make barrels but then it become difficult to extract all the barrels without clocking the inserters, the bottleneck is not the pipe x).
An even better thing i found out, the upper setup doesn't get bad when you extend it :
updated version.jpg
I have good hope that the previous standard of only straight pipes that was causing bottleneck has no more reason to be thanks to this discovery, i wonder if many players are aware of it.
When the pipe is the bottleneck the trick is to add another pipe in parralel, here is an example :XT-248 wrote: Sat Apr 27, 2024 8:28 pm Sure, producing more fluids works up to a point when the pipe becomes your bottleneck.
double throughput again.jpg
This setup is using twice in parralel the proposed new standard to achieve twice the throughput compared to a single lane.
Which side do you think has priority ?
i'm kidding , there are more fluid production than consumption, so it doesn't matter, no machine are starved, no problem !
Love it!