These drawbacks don't really exist. That pump is within some production facility, so power is always nearby. And it doesn't require any combinator. Just a wire from the tank (nearby) and the pump (in reach of the tank), and the condition "heavy oil > 24000" in the pump. This is similar to other scenarios where you use pumps as valves: you will integrate them into the production facility, so everything is nearby.XT-248 wrote: Thu Mar 14, 2024 12:45 am
Problem #1) The Pump requires power to operate and requires separate isolated solar panels/accumulators to keep the pump and circuits working.
Problem #2) The Pump requires an external logic circuit to perform something slightly more complicated than a simple boolean operator on a single fluid.
[...]
It is not that the Vanilla Factorio fluid management is lacking or insufficient. I would rather have something that doesn't have #1 and #2 drawbacks, and there is room for improvement to the Vanilla Factorio fluid management.
I consider mods like the one you describe some kind of cheat. They provide some simple solution to a genuine game challenge the player is expected to resolve with vanilla mechanics, not to cheat it away with a mod. You're certainly free of course to use any mods you like, no matter how cheaty, however I will not, as long as there is a way with vanilla. The game is full of useful basic tools, we just need to detect the proper use for them.
There's a difference between a cheat and a game addition: A cheat simplifies some game challenge by changing existing mechanics. An addition adds something to the game that doesn't exist in vanilla. A combinator to read the content of a single wagon for example is an addition, because it's not possible to read the content of one wagon in vanilla. Only a whole train. No matter how hard you try, it's not possible. Or reading the temperature of an entity or of some fluid - no way in vanilla. On the other hand, managing fluids is possible already with pumps and storage tanks.







 
 
 fluid wagons can handle 25K fluid, there is very little need to avoid filling them entirely, and when they have 25K fluid, they will have an even quantity of fluid in them. If you have only 2 pumpjacks, you don't need to try and fill multiple wagons, 1 is enough, when the pumpjack will deplete it will take forever to try and fill an large train.
 fluid wagons can handle 25K fluid, there is very little need to avoid filling them entirely, and when they have 25K fluid, they will have an even quantity of fluid in them. If you have only 2 pumpjacks, you don't need to try and fill multiple wagons, 1 is enough, when the pumpjack will deplete it will take forever to try and fill an large train.