The described designs here are OUTDATED. The production chain has changed a lot, since then. Nonetheless this is interesting enough to make it sticky.
-- ßilk
Design of kwiz:
Added the correct credit by a mod.
Yeah I'll send it over when I get a chance.slpwnd wrote:Absolutely incredible ! I NEED the save NOW <- PRETTY PLEASE.
Idk, but before I realized I had more blue than eas required to research EVERTHING in the gamezlosynus wrote:Do you have some idea how efficient is this? How many blue science packs can you produce per minute?
Seems like we need to add more expensive technologies and upgradesrymn wrote:Idk, but before I realized I had more blue than eas required to research EVERTHING in the gamezlosynus wrote:Do you have some idea how efficient is this? How many blue science packs can you produce per minute?
Nice! Now I can watch your 30 hour replay!rymn wrote:Many rebuilds.
Here's a link to the save.
The game replaying is still not 100% deterministic, I was able to reproduce 1. and 2. level of demo precisely (checked by making crc check every tick), but in 3rd level, the electricity and water logic has some non-determnistic behaviour, this needs to be solved, as it is prerequisite for multiplayer.Poiasdope wrote:Nice! Now I can watch your 30 hour replay!rymn wrote:Many rebuilds.
Here's a link to the save.
Interesting to know!kovarex wrote:The game replaying is still not 100% deterministic, I was able to reproduce 1. and 2. level of demo precisely (checked by making crc check every tick), but in 3rd level, the electricity and water logic has some non-determnistic behaviour, this needs to be solved, as it is prerequisite for multiplayer.
It runs at max effiency for one assembler 2 unit (assuming full material and electric support, works out to about 22.2 seconds per pack, near as I can tell).zlosynus wrote:Do you have some idea how efficient is this? How many blue science packs can you produce per minute?
I'm happy to see you here, I see my plan worked.kwiz wrote:Rymn, I made an account. Are you going to credit me?
Good to be here. With that out of the way, here is an updated factory that is belt-fed, lower tech, and less energy consumptive. The highlighted factories are now assembler 1 factories (to reduce energy consumption). The tech limits are fast belts, steel, and filter inserters. So basically the stuff you need to make blue juice anywayrymn wrote:I'm happy to see you here, I see my plan worked.kwiz wrote:Rymn, I made an account. Are you going to credit me?![]()
Everyone. I did not make this marvelous factory. Kwiz made it.I told him I would post it on the forums and take credit until he signed up for the forums..
I like to call it a hostile take over of his intellectual property, but it is rightfully his.
Good to see you buddy