When I see an intersection like this my brain is always twitching. When a train arrives at the intersection it will have a path already picked to cross it and it will go past the first signal. At that point the path is locked in, there is no way the train can repath when there is congestion to drive around a blockage.Avona wrote: Tue Dec 05, 2023 12:04 amWhy not just use the Wide instead? The only advantage I can see for your intersection is that it's slightly smaller, but space isn't a big deal in Factorio.datarza wrote: Mon Dec 04, 2023 11:47 pm Sorry, can not understand the problem, please explain. I can confirm, that turning to the right (from top) blocks the train, which turns to left (from bottom), it is expected behaviour for unbuferred intersections (and for buffered probably as well).
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All the entry signals should be chain signals so a blocked train can still decide to take another path. Except that will cost a bit of time when trains don't re-path because they wait earlier. Has anyone compared the effect of that?