Master Settings / Startup ressources slider / shuffle resources

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Koub
Global Moderator
Global Moderator
Posts: 7614
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Master Settings

Post by Koub »

[Koub] Merged into older topic with same suggestion.
Koub - Please consider English is not my native language.

StringPop
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun May 30, 2021 4:48 am
Contact:

Something that I want it in factorio

Post by StringPop »

factorio.png
factorio.png (186.1 KiB) Viewed 2686 times

A bar that controls whole row of resources at once.

It's very annoying to click everything every time when I start a new world.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Something that I want it in factorio

Post by ssilk »

merged with existing topic

See also this post viewtopic.php?p=462782#p462782

https://wiki.factorio.com/Map_generator
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
disentius
Filter Inserter
Filter Inserter
Posts: 694
Joined: Fri May 12, 2017 3:17 pm
Contact:

Re: Something that I want it in factorio

Post by disentius »

Assuming stringpop means column, I like this idea. seconded:)

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Master Settings / Startup reeessources slider / shuffle resources

Post by ssilk »

I mixed again “row” with “column” (some have left/right weakness, I have row/column weakness :lol:), so I posted first a question to Stringpop, if he didn’t mix row with column, until I recognized the sliders at the top. :D So I could merge it and changed the post. But meanwhile disentius’ posted, so it gets a little bit confusing. 8-) :roll:
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
disentius
Filter Inserter
Filter Inserter
Posts: 694
Joined: Fri May 12, 2017 3:17 pm
Contact:

Re: Master Settings / Startup reeessources slider / shuffle resources

Post by disentius »

We want the One Slider to control them all :lol:

Abarel
Inserter
Inserter
Posts: 42
Joined: Wed Mar 13, 2019 10:20 pm
Contact:

Re: Master Settings / Startup ressources slider / shuffle resources

Post by Abarel »

I was going to suggest something like this, but searched first :-D
For vanilla games, it is not a lot of sliders, but some heavy mods makes this a decent size task.
Pyanodon_resource_settings.jpg
Pyanodon_resource_settings.jpg (411.75 KiB) Viewed 2368 times

User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 2579
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Master Settings / Startup ressources slider / shuffle resources

Post by BlueTemplar »

Yes, please take pity on mod players !
https://clips.twitch.tv/DarkTalentedGoo ... v6HZ3meJI2
(right click - unmute)
Attachments
boldviking_resource_sliders_imgured.mp4
(8.39 MiB) Downloaded 114 times
BobDiggity (mod-scenario-pack)

LaUr3nTiU
Burner Inserter
Burner Inserter
Posts: 8
Joined: Thu May 24, 2018 5:00 pm
Contact:

Re: Master Settings / Startup ressources slider / shuffle resources

Post by LaUr3nTiU »

Sorry to bump on this, but with the new QoL ideas featured in the previous FFF, I think this could be a good addition as well.

Galdoc
Inserter
Inserter
Posts: 31
Joined: Wed May 11, 2016 9:43 pm
Contact:

Copy/Paste Startup resource slider settings like we do with entities in game

Post by Galdoc »

TL;DR: Copy/Paste startup Resource slider settings the same way we copy/paste settings across machines in the game (ex: shift-right-click to copy the recipe from an assembler, and then using shift-left-click to paste it to other assemblers).
Why? Some modpacks have so, so, so many resources, and it makes it a lot easier to tune things when trying out a new modpack.

Koub
Global Moderator
Global Moderator
Posts: 7614
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Master Settings / Startup ressources slider / shuffle resources

Post by Koub »

[Koub] Merged into an older thread with suggestions to address the same issue.
Koub - Please consider English is not my native language.

Galdoc
Inserter
Inserter
Posts: 31
Joined: Wed May 11, 2016 9:43 pm
Contact:

Re: Master Settings / Startup ressources slider / shuffle resources

Post by Galdoc »

Thanks! I did a search and didn't find this thread. :)

Qon
Smart Inserter
Smart Inserter
Posts: 2158
Joined: Thu Mar 17, 2016 6:27 am
Contact:

Re: Master Settings / Startup ressources slider / shuffle resources

Post by Qon »

BlueTemplar wrote:
Sun Dec 04, 2022 2:52 am
Yes, please take pity on mod players !
https://clips.twitch.tv/DarkTalentedGoo ... v6HZ3meJI2
Seems like I would rather just learn the map string format and write code that decodes the string, then modify it and then re-encode it if there's that many sliders 8-) :lol:
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser

LaUr3nTiU
Burner Inserter
Burner Inserter
Posts: 8
Joined: Thu May 24, 2018 5:00 pm
Contact:

Re: Master Settings / Startup ressources slider / shuffle resources

Post by LaUr3nTiU »

I know I am doing a bump, but I feel that this should make it into Factorio 2.0.

Thanks <3

LaUr3nTiU
Burner Inserter
Burner Inserter
Posts: 8
Joined: Thu May 24, 2018 5:00 pm
Contact:

Re: Master Settings / Startup ressources slider / shuffle resources

Post by LaUr3nTiU »

Yet another bump :(

Post Reply

Return to “Ideas and Suggestions”