Hmm, maybe from certain point in evolution, when alien cannot find a normal path he will find a path ower water, when he's blocked by the water he will switch to a swimming type that woud ignore water(flying robot AI, but shown swimming in water), and when he woud "swim" ower to the other side he will turn back to it's normal state.chriscisco wrote:I imagine the freezes are path finding related.G_glop wrote:It was around 1000 concrete water pits(25000 silica), it will be harder to fill it up with concrete floor and idk how long the salt will last (used for science packs 3 in Cartmen's complete overhaul) and there is some 2 second freezes due to lua limitantions, but still better then constant worry of alien attacks/pollution overproduction(used a tree barrier before to contain it)
One of the things I want to add to game as part of my mod is a flying alien (of sorts), if I can figure out how to get it working.
Only problem woud be how to make the animantions join up.