So, thank you.
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
Didn't they mention early on that there was going to be Power Armour beyond Mk II? Maybe that's what it is? Power Armour Mk III?
I still have no idea what are you talking about
It's easier to see it in the video as it's moving. Just along the right edge of the open window over the lower section of the foundry. Looks like a little excavator arm that twitches every few moments.
Are you sure this is the player? The arm seems to be quite high in the air, even if the player is as close the the foundry as possible. So either this type of power armor also affects you size, or this is more like a Fallout Powerarmor, more of a vehicle than personal equipment.mcmase wrote: βFri Mar 15, 2024 12:51 pmWhoa, I didn't even notice! Usually I at least see what they're hiding/teasing even if I'm not 100% sure.
I checked the original foundry video and yeah, its not in there. I think you are right that it is on the player but I can't imagine what use the player would have for an excavator dig-arm. Anybody else got any ideas?
FuryoftheStars wrote: βFri Mar 15, 2024 12:26 pmYou can't have, say, radar A transmitting to radar B, while radar C transmits to radar D.
One channel is enough for most people's use cases. However those who need 8 channels, or 60, or even 1000, can do circuit network magic to transmit an arbitrary number of channels through a single cable using a scheduling system and a global clock. It won't take too many combinators and someone's going to post a set of blueprints for anyone to download, taking advantage of the parametrised blueprints described earlier. The only cost will be a bit of a delay making circuits not as responsive, but even with 60 channels that's only a 1 second delay at most.
How else is the player supposed to dig down to level z=-1?mcmase wrote: βFri Mar 15, 2024 12:51 pmWhoa, I didn't even notice! Usually I at least see what they're hiding/teasing even if I'm not 100% sure.
I checked the original foundry video and yeah, its not in there. I think you are right that it is on the player but I can't imagine what use the player would have for an excavator dig-arm. Anybody else got any ideas?
I hadn't thought about it, but I suppose for many buildings (especially the foundry with its pouring of liquids), the animation shouldn't be sped up past a certain point. Otherwise, it'd look ridiculous.
This, is the way.After about 2 days of looking over the code, re-arranging, and writing comments explaining parts to myself, I had a plan for how I was going to make it work. The final changes to make everything function correctly took about 1 hour to write, and worked correctly the first try.
.
.
That's not supposed to happen and left me with doubts.
For simplicity reasons we have research scaling.
Well, no, I'm not sure it is the player. But it seems awfully close to the foundry to be another building, and not on the scale of most buildings, especially newer ones. So yeah, it was definitely giving me some sort of player backpack/armor vibes but again, to what end would the player build a dig-arm to carry around on their backs...?Terrahertz wrote: βFri Mar 15, 2024 1:18 pmAre you sure this is the player? The arm seems to be quite high in the air, even if the player is as close the the foundry as possible. So either this type of power armor also affects you size, or this is more like a Fallout Powerarmor, more of a vehicle than personal equipment.