I've received a crash report for BioIndustries. The reporter provided a link to this saved game.
Reproduce: Sync with the saved game to get all the mods, load the game, save under a different name and try tp load the newly saved game.
The reporter believes that the crash is related to BI's "Musk Floor" tiles, which consist of a visible tile + hidden solar-panel and hidden electric pole. Can you confirm that this is true, and if so, could you give me a hint what I'd have to do on BI's end to fix the issue?
[1.1.104] Crash loading save in ElectricSubNetwork
[1.1.104] Crash loading save in ElectricSubNetwork
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- factorio-current.log
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A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: [1.1.104] Crash loading save in ElectricSubNetwork
When I try to sync mods with the save I get this error on startup:
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.104] Crash loading save in ElectricSubNetwork
I was able to get the save loaded by updating the mod giving the error and reproduced the crash. The crash is related to bad saving logic when there are a lot of overlapping small electric poles. It's now fixed for the next 1.1. release.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.104] Crash loading save in ElectricSubNetwork
So I didn't follow the forum for just a day and you've already fixed this? Splendid, thanks a lot, I'm looking forwards to version 1.1.105!
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!