Cliffs as natural rail elevators

Ideas that are too old (too many things have changed since) and ones which won't be implemented for certain reasons or if there are obviously better suggestions.

Moderator: ickputzdirwech

havarc
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sun Feb 11, 2018 2:28 am
Contact:

Cliffs as natural rail elevators

Post by havarc »

Since cliffs are already considered natural elevations, wouldn't it make sense to also be able use them as natural rail elevators?
I just read FFF 378 and this popped into my mind. The cliffs are directional already, so likely most of this would be just some smoothed underlying sprite replacing the cliff and a transition rail from ground to elevated rail.
Please consider implementing this, as it would change the very meaning of cliffs, especially to the very players who oppose them.
FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2768
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: Cliffs as natural rail elevators

Post by FuryoftheStars »

This would be a cool feature to have.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Illiander42
Filter Inserter
Filter Inserter
Posts: 521
Joined: Mon Feb 05, 2018 10:01 am
Contact:

Re: Cliffs as natural rail elevators

Post by Illiander42 »

Unfortunately, I'm pretty sure rail elevators have to be longer than the longest rail entity for them to work.

I'm very much guessing how they implemented elevated rails, but it seems like the obvious wat to do it for minimum effort.
Koub
Global Moderator
Global Moderator
Posts: 7784
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Cliffs as natural rail elevators

Post by Koub »

How would a quick succession of two (or more) cliffs be handled in this context, knowing there are only two rail levels ?
Koub - Please consider English is not my native language.
User avatar
Nosferatu
Filter Inserter
Filter Inserter
Posts: 251
Joined: Fri Jan 20, 2017 4:48 pm
Contact:

Re: Cliffs as natural rail elevators

Post by Nosferatu »

Only thing that I can think of:
If you try to place a ramp over a cliff - without hitting the shift key - then it allows it - but only if you place it in the "correct" position.
computeraddict
Fast Inserter
Fast Inserter
Posts: 211
Joined: Sat Oct 07, 2023 6:44 am
Contact:

Re: Cliffs as natural rail elevators

Post by computeraddict »

Koub wrote: Mon Feb 19, 2024 9:43 am How would a quick succession of two (or more) cliffs be handled in this context, knowing there are only two rail levels ?
Might have to be implemented as a cliff ramp item. Elevated rails themselves need to ignore cliffs as shown in the preview. So you'd have to do something janky like it only offers a cliff ramp when connecting to an existing terrestrial track, which would be counterintuitive when you could build into the air without changing items but have to stop and build into the air from the landing cliff on the other end.

Wasn't there an elevated rail support pillar that's cheaper than the ramp? Maybe placing it on a cliff converts it to a cliff ramp.
havarc
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sun Feb 11, 2018 2:28 am
Contact:

Re: Cliffs as natural rail elevators

Post by havarc »

Chiming in again from here.
Koub wrote: Mon Feb 19, 2024 9:43 am How would a quick succession of two (or more) cliffs be handled in this context, knowing there are only two rail levels ?
Any Cliff that is not aligned to the elevation will be considered deconstruction.
Last edited by havarc on Tue Feb 20, 2024 5:22 pm, edited 1 time in total.
FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2768
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: Cliffs as natural rail elevators

Post by FuryoftheStars »

havarc wrote: Mon Feb 19, 2024 9:15 pm Chiming in again from here.
Koub wrote: Mon Feb 19, 2024 9:43 am How would a quick succession of two (or more) cliffs be handled in this context, knowing there are only two rail levels ?
Any Cliff that is not aligned to the elevation [/i]will be considered deconstruction.
You don't even have to do that. If you have 2 cliffs back to back facing the same direction (so it'd be seen as 2 up ramps in a row), the first one would cause the ground rail to go elevated, then the second would have no affect. There's no need for a second, third, or even forth cliff to affect the "level" of already elevated rails.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
havarc
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sun Feb 11, 2018 2:28 am
Contact:

Re: Cliffs as natural rail elevators

Post by havarc »

Wube, you can't be seriously building a Base like that without the urge to implement this idea. Even more so when other images show straight edges almost made for that purpose.
Image
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3017
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: Cliffs as natural rail elevators

Post by boskid »

No.

Rail ramp (for 2.0) is so large because there is quite a lot of collision mask related magic happening while the train is moving on them and so cliffs cannot become place where rails would transition as they are simply too short.

Also this would also create a lot of projection issues because if cliffs would be considered natural elevators, then in my mind the rails would have to look like they are "flat height" (assuming the elevated side of cliff is already high) but trains have to be consistent in 2 cases: using standard projection while in game and using flat projection while in map. If rolling stocks would change layer on cliffs by not changing render position, then they would have to change position in the flat projection in map effectively causing them to misalign with rails.
havarc
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sun Feb 11, 2018 2:28 am
Contact:

Re: Cliffs as natural rail elevators

Post by havarc »

I see, thank you very much for the notion and the clarification.
Post Reply

Return to “Outdated/Not implemented”