Reduce water volume to 1/10th
- thereaverofdarkness
- Filter Inserter
- Posts: 558
- Joined: Wed Jun 01, 2016 5:07 am
- Contact:
Reduce water volume to 1/10th
I want a mod which cuts all water amounts in recipes and in storage and production to 1/10th, so that it takes up less space. The amounts of water used in a lot of processes seem like comically high amounts, oil processing in particular is weird because a lot of oil products seem to contain more water than oil. And transporting water as a liquid is particularly tedious. I think that the Space Exploration mod suggests that Earendel agrees with me because the mod has water ice for easier transportation of water, and one stack of water ice contains 20,000 water, unlike a stack of barrels which contains only 500 fluid units.
The mod should ideally be a global command which affects all recipes and sources of liquid water. For example, this means that if I used the mod with Space Exploration, a unit of water ice would melt down to produce 10 units of water as opposed to the base value of 100, and a stack of water ice would hold 2000 water. Also, you would consume 6 units of water per second in a boiler to create 60 steam per second, meaning steam will finally have a lower density than water, as it should.
The mod should ideally be a global command which affects all recipes and sources of liquid water. For example, this means that if I used the mod with Space Exploration, a unit of water ice would melt down to produce 10 units of water as opposed to the base value of 100, and a stack of water ice would hold 2000 water. Also, you would consume 6 units of water per second in a boiler to create 60 steam per second, meaning steam will finally have a lower density than water, as it should.
-
- Burner Inserter
- Posts: 16
- Joined: Thu Jan 11, 2024 4:38 am
- Contact:
Re: Reduce water volume to 1/10th
- do you know how much water real-world industrial processes use to make various things, e.g electronics? it's a lot. like, a lot more than your computing device could contain. like... a lot more. even if a laptop had as much water percentage as a watermelon it would still be such a fraction
- SE water ice exists at the intersection of "let's have waterless worlds" and "let's not reinvent all of our recipes to use less water and more other resources in the metaphorical, emotionally evocative ways that factorio datas distantly resemble the real world"
- 1 item is not 1 liter of item (would not make sense with 60 water = 60 steam), nor is it 1 kilogram of item (although it would make sense here). you gotta understand that most numbers in factorio are metaphors
- SE water ice exists at the intersection of "let's have waterless worlds" and "let's not reinvent all of our recipes to use less water and more other resources in the metaphorical, emotionally evocative ways that factorio datas distantly resemble the real world"
- 1 item is not 1 liter of item (would not make sense with 60 water = 60 steam), nor is it 1 kilogram of item (although it would make sense here). you gotta understand that most numbers in factorio are metaphors
-
- Smart Inserter
- Posts: 2768
- Joined: Tue Apr 25, 2017 2:01 pm
- Contact:
Re: Reduce water volume to 1/10th
One exception I would say in relation to this game is steam power generation. Irl, the steam is cooled back down to water with only some loss, not consuming/losing 100% of it.camela_camera wrote: βSat Feb 03, 2024 2:20 pm - do you know how much water real-world industrial processes use to make various things, e.g electronics? it's a lot. like, a lot more than your computing device could contain. like... a lot more. even if a laptop had as much water percentage as a watermelon it would still be such a fraction
- SE water ice exists at the intersection of "let's have waterless worlds" and "let's not reinvent all of our recipes to use less water and more other resources in the metaphorical, emotionally evocative ways that factorio datas distantly resemble the real world"
- 1 item is not 1 liter of item (would not make sense with 60 water = 60 steam), nor is it 1 kilogram of item (although it would make sense here). you gotta understand that most numbers in factorio are metaphors
But otherwise I pretty much agree with the rest.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
- Stringweasel
- Filter Inserter
- Posts: 417
- Joined: Thu Apr 27, 2017 8:22 pm
- Contact:
Re: Reduce water volume to 1/10th
Here is a mod that should do that
https://mods.factorio.com/mod/better-fluid-throughput
https://mods.factorio.com/mod/better-fluid-throughput
Alt-F4 Author | Factorio Modder
My Mods: Hall of Fame | Better Victory Screen | Fluidic Power | Biter Power | Space Spidertron | Spidertron Dock |Weasel's Demolition Derby
Official Contributor to Space Exploration
My Mods: Hall of Fame | Better Victory Screen | Fluidic Power | Biter Power | Space Spidertron | Spidertron Dock |
Official Contributor to Space Exploration
-
- Burner Inserter
- Posts: 16
- Joined: Thu Jan 11, 2024 4:38 am
- Contact:
Re: Reduce water volume to 1/10th
thinking it over, i'm thinking that it would be more fun to increase steam volume to 10x. steam tank batteries r OP
from https://en.wikipedia.org/wiki/Condensin ... locomotive it looks like trains typically don't condense, because the kind of condenser you can fit in a train reduces the efficiency, but power stations and ships do condense to extract maximum heat
if you want this tech, SE's condenser turbine gives 99% of water back at a cost of being 75% efficient
it kinda fits with the cobbled together patchwork technology aesthetic, why build parts to condense steam when you could release it into a giant cloud? we don't simulate rain and mud hereFuryoftheStars wrote: βSat Feb 03, 2024 4:30 pm One exception I would say in relation to this game is steam power generation. Irl, the steam is cooled back down to water with only some loss, not consuming/losing 100% of it.
But otherwise I pretty much agree with the rest.
from https://en.wikipedia.org/wiki/Condensin ... locomotive it looks like trains typically don't condense, because the kind of condenser you can fit in a train reduces the efficiency, but power stations and ships do condense to extract maximum heat
if you want this tech, SE's condenser turbine gives 99% of water back at a cost of being 75% efficient
-
- Smart Inserter
- Posts: 2768
- Joined: Tue Apr 25, 2017 2:01 pm
- Contact:
Re: Reduce water volume to 1/10th
So, like have 1 unit of water turn into 10 units of steam, but also each unit of steam is 1/10th the heat capacity? Yeah, I could see that.camela_camera wrote: βSun Feb 04, 2024 1:48 am thinking it over, i'm thinking that it would be more fun to increase steam volume to 10x. steam tank batteries r OP
While you are correct about trains, as mentioned the others do (and Factorio trains are just straight burner engines, anyway). And while this game's technology aesthetics are "cobbled together", it's also futuristic. I personally find it hard to believe it would have 100% loss, but it's not something I'm losing sleep over. If the mood strikes me, I might see if someone has done a standalone mod for just that before (I feel like someone must've), or I may create my own.camela_camera wrote: βSun Feb 04, 2024 1:48 amit kinda fits with the cobbled together patchwork technology aesthetic, why build parts to condense steam when you could release it into a giant cloud? we don't simulate rain and mud hereFuryoftheStars wrote: βSat Feb 03, 2024 4:30 pm One exception I would say in relation to this game is steam power generation. Irl, the steam is cooled back down to water with only some loss, not consuming/losing 100% of it.
But otherwise I pretty much agree with the rest.
from https://en.wikipedia.org/wiki/Condensin ... locomotive it looks like trains typically don't condense, because the kind of condenser you can fit in a train reduces the efficiency, but power stations and ships do condense to extract maximum heat
Yeah, forgive me, but I don't have any desire to play SE.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
-
- Burner Inserter
- Posts: 16
- Joined: Thu Jan 11, 2024 4:38 am
- Contact:
Re: Reduce water volume to 1/10th
i figured that factorio invented straight burner engine to deprive us of the fun of putting water towers on rail tracks every so many kmFuryoftheStars wrote: βSun Feb 04, 2024 3:42 am While you are correct about trains, as mentioned the others do (and Factorio trains are just straight burner engines, anyway). And while this game's technology aesthetics are "cobbled together", it's also futuristic. I personally find it hard to believe it would have 100% loss, but it's not something I'm losing sleep over. If the mood strikes me, I might see if someone has done a standalone mod for just that before (I feel like someone must've), or I may create my own.
a condenser machine is gonna take up as much space as a steam engine itself. mod the steam engine to output low temperature steam, and make a condenser engine for low temperature steam?
hey, you make mods, you can extract the code from SE as a standaloneFuryoftheStars wrote: βSun Feb 04, 2024 3:42 amYeah, forgive me, but I don't have any desire to play SE.
-
- Smart Inserter
- Posts: 2768
- Joined: Tue Apr 25, 2017 2:01 pm
- Contact:
Re: Reduce water volume to 1/10th
Hahaha, yes indeed. Soo much I wish they had done or allowed us modders to do with trains....camela_camera wrote: βMon Feb 05, 2024 1:16 ami figured that factorio invented straight burner engine to deprive us of the fun of putting water towers on rail tracks every so many kmFuryoftheStars wrote: βSun Feb 04, 2024 3:42 am While you are correct about trains, as mentioned the others do (and Factorio trains are just straight burner engines, anyway). And while this game's technology aesthetics are "cobbled together", it's also futuristic. I personally find it hard to believe it would have 100% loss, but it's not something I'm losing sleep over. If the mood strikes me, I might see if someone has done a standalone mod for just that before (I feel like someone must've), or I may create my own.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
-
- Burner Inserter
- Posts: 16
- Joined: Thu Jan 11, 2024 4:38 am
- Contact:
Re: Reduce water volume to 1/10th
oh hey there's a mod for steam trains https://mods.factorio.com/mod/steamtrainreupload
-
- Smart Inserter
- Posts: 2768
- Joined: Tue Apr 25, 2017 2:01 pm
- Contact:
Re: Reduce water volume to 1/10th
Hey, that's cool that someone has kept those going. I'll have to check them out... and see about maybe integrating in support of their mods into a realism mod I've had but not released.camela_camera wrote: βMon Feb 19, 2024 12:25 am oh hey there's a mod for steam trains https://mods.factorio.com/mod/steamtrainreupload
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics