Sound artefacts.
Sound artefacts.
Good day, guys. Maybe somebody getting sound trouble like this. As you can hear, I'm getting sound artifacts.
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- Factorio 1.1.101 2024-02-02 01-05-04.mp4
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Re: [Donion] Sound artefacts.
Ooh, that's a good one.
The issues is that the locomotives above and below are at the exact same distance from the middle one and there is a limit of 2 locomotive sounds at any given time, which locomotive gets to play is search order dependent in this case. I'll do some thinking for a fix (for 2.0, this is a miner issue)
The issues is that the locomotives above and below are at the exact same distance from the middle one and there is a limit of 2 locomotive sounds at any given time, which locomotive gets to play is search order dependent in this case. I'll do some thinking for a fix (for 2.0, this is a miner issue)
Re: [Donion] Sound artefacts.
Yep, I thought about that. But I don't get this sound early
I found a way to remove this bug. Decrease (or increase) max_sounds_per_type right here.
But I think it is not a solution)
![Smile :)](./images/smilies/icon_e_smile.gif)
But I think it is not a solution)
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- code.png (143.96 KiB) Viewed 731 times
Re: [Donion] Sound artefacts.
Yes, max_sounds_per_type = 2 is the limit I was talking about, increasing or decreasing it is a solid workaround.
Proper fix is now done for 2.0, thanks for the report.
Proper fix is now done for 2.0, thanks for the report.