Paste this into the console. It should fix your game.brainiac wrote: βMon Nov 06, 2023 10:22 am My best guess is, that this inconsistency occurred because I started the game with Angels Industries enabled, which then has the Kovarex enrichment process disabled. To fix this, Angels Industries was disabled.
Because when I create an entirely new game, the issue seems to be resolved
Screenshot 2023-11-06 115420.png
This probably also means I cannot repair it in the existing game
So, rephrased, in my existing game the technology "Deuterium Fuel Reprocessing" does not occur in the tech tree and cannot be researched, so the recipe also is not active. This is not the case when I start an entirely new game with the same mods.
Edit : I tested this, and it seems to be the cause
So, starting an entirely new game with Angels Industries enabled, save the game, then disable Angels Industries - results in this technology being missing from the tech tree. So then the question is if this can be repaired in an existing game.
Code: Select all
for _, force in pairs(game.forces) do
force.reset_technologies()
force.reset_recipes()
for tech_name, tech in pairs(force.technologies) do
if tech.researched then
for tech_name, effect in pairs(tech.effects) do
if effect.type == "unlock-recipe" then
force.recipes[effect.recipe].enabled = true
end
end
end
if game.technology_prototypes[tech_name].enabled then
force.technologies[tech_name].enabled = true
end
end
end