load save and wait ~30 seconds
i'm running a local server, but it crashes in singleplayer, too
the logs seem to have this part in common(minus the timestamps at the end, but the game tick is always the same)
client crashlogs:
Code: Select all
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\surface\chunk.cpp (701): Chunk::Chunk
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\surface\surface.cpp (123): Surface::addEntityWithoutSetup
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\entity\entity.cpp (823): Entity::changePositionAndOrientationWithoutCollisionCheck
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\entity\car.cpp (394): Car::moveCar
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\entity\car.cpp (247): Car::update
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\surface\activeentitiesorder.hpp (139): EntityOrderHelpers::EntityOrderList<LogisticRobot,ConstructionRobot,Inserter,Roboport,HeatPipe,Loader,AssemblingMachine,Furnace,MiningDrill,FluidWagon,ArtilleryWagon,CargoWagon,Locomotive,Character,Boiler,Generator,BurnerGenerator,Reactor,Lab,LandMine,ArithmeticCombinator,ArtilleryFlare,ArtilleryProjectile,ArtilleryTurret,Beam,Car,SpiderVehicle,CharacterCorpse,CombatRobot,Corpse,DeciderCombinator,ElectricEnergyInterface,EnemySpawner,Explosion,FireFlame,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingText,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,SimpleSmoke,SmokeWithTrigger,SpeechBubble,Sticker,Turret,Unit>::update
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\surface\surface.cpp (1643): Surface::update
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\map\map.cpp (1631): Map::updateEntities
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\game.cpp (210): Game::update
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\scenario\scenario.cpp (1314): Scenario::update
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\scenario\scenario.cpp (1203): Scenario::updateStep
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\mainloop.cpp (1359): MainLoop::gameUpdateStep
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\mainloop.cpp (1212): MainLoop::gameUpdateLoop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional (15732480): std::_Func_impl_no_alloc<<lambda_d265ecf65ae3d22ce76cdf960a55c5a4>,void>::_Do_call
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\util\workerthread.cpp (73): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void),WorkerThread *>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void),WorkerThread *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FF652D)
0000000076FF652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007712C541)
000000007712C541 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
4584.224 Error Chunk.cpp:701: Trying to make chunk at unreasonable position [3, 32768]
4584.224 Error CrashHandler.cpp:641: Received 22
Logger::writeStacktrace skipped.
4584.224 Error CrashHandler.cpp:195: Map tick at moment of crash: 24229458
4584.276 Info CrashHandler.cpp:315: Executable CRC: 2739045991
4584.276 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
4636.844 Uploading log file
4636.854 Error CrashHandler.cpp:266: Heap validation: success.
4636.855 Creating crash dump.
4636.911 CrashDump success
Code: Select all
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\surface\chunk.cpp (701): Chunk::Chunk
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\surface\surface.cpp (123): Surface::addEntityWithoutSetup
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\entity\entity.cpp (823): Entity::changePositionAndOrientationWithoutCollisionCheck
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\entity\car.cpp (394): Car::moveCar
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\entity\car.cpp (247): Car::update
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\surface\activeentitiesorder.hpp (139): EntityOrderHelpers::EntityOrderList<LogisticRobot,ConstructionRobot,Inserter,Roboport,HeatPipe,Loader,AssemblingMachine,Furnace,MiningDrill,FluidWagon,ArtilleryWagon,CargoWagon,Locomotive,Character,Boiler,Generator,BurnerGenerator,Reactor,Lab,LandMine,ArithmeticCombinator,ArtilleryFlare,ArtilleryProjectile,ArtilleryTurret,Beam,Car,SpiderVehicle,CharacterCorpse,CombatRobot,Corpse,DeciderCombinator,ElectricEnergyInterface,EnemySpawner,Explosion,FireFlame,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingText,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,SimpleSmoke,SmokeWithTrigger,SpeechBubble,Sticker,Turret,Unit>::update
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\surface\surface.cpp (1643): Surface::update
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\map\map.cpp (1631): Map::updateEntities
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\game.cpp (210): Game::update
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\scenario\scenario.cpp (1314): Scenario::update
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\scenario\scenario.cpp (1203): Scenario::updateStep
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\mainloop.cpp (1359): MainLoop::gameUpdateStep
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\mainloop.cpp (1212): MainLoop::gameUpdateLoop
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\mainloop.cpp (418): MainLoop::run
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\commandlinemultiplayer.cpp (304): hostMultiplayerGameInternal
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\commandlinemultiplayer.cpp (359): CommandLineMultiplayer::hostCommandLineMultiplayerGame
c:\users\build\appdata\local\temp\factorio-build-rqshpk\src\main.cpp (691): wmain
d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FF652D)
0000000076FF652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007712C541)
000000007712C541 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
4272.834 Error Chunk.cpp:701: Trying to make chunk at unreasonable position [3, 32768]
4272.834 Error CrashHandler.cpp:641: Received 22
Logger::writeStacktrace skipped.
4272.834 Error CrashHandler.cpp:195: Map tick at moment of crash: 24229458
4272.885 Info CrashHandler.cpp:315: Executable CRC: 2739045991
4272.885 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
4272.885 Uploading log file
4272.899 Error CrashHandler.cpp:266: Heap validation: success.
4272.900 Creating crash dump.
4272.977 CrashDump success