Sorry again, I made another mistake.Axs1 wrote: ↑Tue Nov 14, 2023 1:22 am Sorry for posting the spreadsheet so many times, I have made changes that maybe someone will be interested in.
Now in the spreadsheet you can enter the number of quality or productivity modules for each assembler or recycler (recyclers do not support productivity, but I included it anyway)
Spreadsheet
Edit:
If you place 12 productivity modules (this is done to simulate productivity research and 12, because the productivity limit is 300%) and 4 quality modules in the assembler, you obtain that the cost, only for the items that can be apply productivity, from normal quality to legendary quality is4.12--> 0.25
In conclusion, for the late game it is better to always make legendary items. I wouldn't say all of them, but the science packs for sure.
This is the final version (I hope), the mistake was that I omitted productivity in part from the equations.
Quality - Cost.ods
Another change - This is the final version.
Finally, everything is corrected
Note: Any questions or errors in the spreadsheet, let me know, thank you