For now, the horn work in the game is basically in line with the normal use requirements. But I think it still has room for improvement: First, when the horn receives the signal, the alarm information bar in the lower right corner will continue for a fixed period of time. This working mode is too rigid, because it cannot reflect the specific state of the alarm in real time. When I use multiple horns to indicate, for example, the power load, if the load suddenly rises from 10% to 20%, 10% alert and 20% alert will be displayed in the lower right corner at the same time, making it difficult to tell which one is real-time information. I think a feature should be added to the horn so that the player can choose how long the alarm should be for and whether to delay the alarm.
Second, just as I said in the first, if I want to express the information such as power load, I must set the expression 10%, 20%, 30%----100%, a total of 10 speakers, is it possible to insert variables into the alarm information like concatenating strings, such as: Current power =[A (variable)]%, so that only 1 speaker is needed, and the information can be expressed more accurately.
Above are my suggestions for the game, hope you reply to me as soon as possible.
About horns and alarms
Post your ideas and suggestions how to improve the game.
Moderator: ickputzdirwech
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