Friday Facts #388 - Smaller things for 2.0
- FactorioBot
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Re: Friday Facts #388 - Smaller things for 2.0
I've always wanted an always running background Factorio world, now it will be possible
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Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Friday Facts #388 - Smaller things for 2.0
So many neat changes, keep on polishing!
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Re: Friday Facts #388 - Smaller things for 2.0
Train stop names ticked by default would be a nice change as well…the whole point of a blueprint is to save and stamp else where on the map or save for a different map keeping the stop names…please put train stop names on by default
Re: Friday Facts #388 - Smaller things for 2.0
It is your first time playing Factorio, you have just unlocked a new item, let's say cliff explosives. You want to create five stacks of them to play around with. How many cliff explosives is that?Often times you want to set some constant number, like "I want 7.5 stacks here", and doing the calculation MANUALLY is of course unacceptable.
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Re: Friday Facts #388 - Smaller things for 2.0
It's interesting to know about the new lamp color system: how is the color adjusted and has the ability to create massive lamp circuits been compromised for the sake of increased color customization?
Re: Friday Facts #388 - Smaller things for 2.0
The train stop name being ticked by default happens if you don't hold shift while copying. Copy -> drop on your inventory, then right click the blue print to edit it. The train stop name will be checked by default.studix2002 wrote: ↑Fri Dec 08, 2023 12:12 pm Train stop names ticked by default would be a nice change as well…the whole point of a blueprint is to save and stamp else where on the map or save for a different map keeping the stop names…please put train stop names on by default
If you hold shift to edit the blueprint as you create it, it's unchecked.
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Re: Friday Facts #388 - Smaller things for 2.0
We have already been shown so many changes in Factorio 2.0 that I doubt the compatibility of the new version with saves 1.1 and other older ones
Re: Friday Facts #388 - Smaller things for 2.0
Awesome being able to move tags around easily! https://cdn.factorio.com/assets/blog-sy ... diting.mp4
But the code should probably take into account the offset between the cursor and the middle of the icon, to avoid the snap-to-center teleportation, which would make small adjustments easier and less annoying.
But the code should probably take into account the offset between the cursor and the middle of the icon, to avoid the snap-to-center teleportation, which would make small adjustments easier and less annoying.
Re: Friday Facts #388 - Smaller things for 2.0
The e-mail link is broken, leads to wrong fff, 387 instead of 388.
Pony/Furfag avatar? Opinion discarded.
Re: Friday Facts #388 - Smaller things for 2.0
Looking at the last screen another QOL improvement for Deconstruction Planner would be to allow a free shape to be dragged, similar to Autocad where when selecting you can click and select a rectangular area or click and hold the button to draw a free shape with your mouse for selection.
Re: Friday Facts #388 - Smaller things for 2.0
This are nice quality of life features.
My Mods: Picklocks Fusion Power | Picklocks Inserter | Picklocks Lithium Polymer Accumulator | Picklocks rocket silo stats | Picklocks Set Inventory Filters | Picklocks QuickBar Import/Export | Picklocks Nauvis Cliff-Explosives
Re: Friday Facts #388 - Smaller things for 2.0
Yep you're part of todays lucky 5000 which got the wrong link.
bringing the oops to devops
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Re: Friday Facts #388 - Smaller things for 2.0
Can I actually do this? Instead of just doing math (10*100), or typing 10k, can I do like "10s" and get 10 stacks? S for Stacks?Often times you want to set some constant number, like "I want 7.5 stacks here",
Re: Friday Facts #388 - Smaller things for 2.0
No, you can't make Disco Lamps
Lamps don't have "color from RGB values"
Modding it in would be pretty simple though
Lamps don't have "color from RGB values"
Modding it in would be pretty simple though
- GregoriusT
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Re: Friday Facts #388 - Smaller things for 2.0
I feel like cliff removal should be super force building only, and no longer in regular force building. It is quite annoying to have to unmark cliffs from decon when building defenses that incorporate cliffs. Not to mention you need to be mindful enough to disable your roboport or remove Cliff Explosives from your Inventory BEFORE building, or the Cliffs are gone forever.
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
- SuperSandro2000
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Re: Friday Facts #388 - Smaller things for 2.0
For map colors it would awesome if https://mods.factorio.com/mod/Enhanced_Map_Colors would be copied to the game itself.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
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Re: Friday Facts #388 - Smaller things for 2.0
Can you Allow directory slash in save name when saving? (I've made a feature request for that)
Or will there be a proper save directory support in 2.0? (like a create directory button)
Or will there be a proper save directory support in 2.0? (like a create directory button)