It would be nice to NOT have to scroll to see the entire map preview. Having a zoom defaulted to the map preview generation would be a good start. Allowing players to set the preview size/zoom level via the preview panel or options menu (to set a default) would be even better.
Thanks for your consideration
Map Preview enhancements prior to game start!
Moderator: ickputzdirwech
Re: Map Preview enhancements prior to game start!
You can set the size in the config file.
If you want to get ahold of me I'm almost always on Discord.
Re: Map Preview enhancements prior to game start!
Awesome. is there anyway to change the zoom at preview prior to game start? If not, would that be a big change on Wube's end?
Cheers
Cheers
Re: Map Preview enhancements prior to game start!
It would be handy if we could change the zoom even through the config — for those guys who take screenshots of the map in the preview dialog
Re: Map Preview enhancements prior to game start!
It would also be nice if the game could run the on_chunk_generated hooks so things like the Resource Spawner Overhaul show an actual preview. At least optionally or via the mod setting a flag that it changes the map drastically.
-
- Smart Inserter
- Posts: 2767
- Joined: Tue Apr 25, 2017 2:01 pm
- Contact:
Re: Map Preview enhancements prior to game start!
If they would do this, then the idea of the zoom would be infinitely more useful (to memrvn wrote: Thu Dec 07, 2023 9:02 pm It would also be nice if the game could run the on_chunk_generated hooks so things like the Resource Spawner Overhaul show an actual preview. At least optionally or via the mod setting a flag that it changes the map drastically.

My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Re: Map Preview enhancements prior to game start!
I think there's a fundamental misunderstanding of what the preview is showing. The preview does not make a game, it doesn't make a surface, it doesn't load mods at all. It's a pure preview of what map generation would apply when run with the given map generator settings in the GUI. It can't and never will show anything beyond that. If you need more than that; you can click "generate" to make the actual game and see what it shows there.mrvn wrote: Thu Dec 07, 2023 9:02 pm It would also be nice if the game could run the on_chunk_generated hooks so things like the Resource Spawner Overhaul show an actual preview. At least optionally or via the mod setting a flag that it changes the map drastically.
If you want to get ahold of me I'm almost always on Discord.
Re: Map Preview enhancements prior to game start!
Sure, I often do. And then restart and restart the game till I get a nice map. The map preview is simply pointless with mods that modify the map.Rseding91 wrote: Fri Dec 08, 2023 2:56 amI think there's a fundamental misunderstanding of what the preview is showing. The preview does not make a game, it doesn't make a surface, it doesn't load mods at all. It's a pure preview of what map generation would apply when run with the given map generator settings in the GUI. It can't and never will show anything beyond that. If you need more than that; you can click "generate" to make the actual game and see what it shows there.mrvn wrote: Thu Dec 07, 2023 9:02 pm It would also be nice if the game could run the on_chunk_generated hooks so things like the Resource Spawner Overhaul show an actual preview. At least optionally or via the mod setting a flag that it changes the map drastically.
When I want to make a map preview to test modifications to a mod then having to do so manually via GUI is a lot slower than doing a preview from the command line. Even more so than picking a map for the game. If the mod modifies the elevation function you have to restart the game every time. So it would be nice to have a map preview with on_chunk_generated hooks, at least for the command line.