I think there is a very good reason for that. Multiple even.Tynaty wrote: βFri Nov 17, 2023 12:51 pmI feel like given the topic trend of the types of FFFs that's been giving detail towards touching several areas of the games systems, whether passively by nature of the feature/in passing as a light mention, or wholly dedicated to the detail of how it interacts with X and Y.
I'm getting a little concerned given nothing has even been alluded towards grazing anything content related towards enemy forces, whuch is a core, non-superfluous part of the game. I'm very curious as to what or when there'll at least be even a smidgen or dripdrop of anything related towards efforts with that system as it is just as imperative to the game as having a train, new surfaces, or even having inserters & conveyor belts in terms of both their implementation, interactions, and integration if I were to dare to be bold. And asserting that shouldnt be bold.
1) making the FFF's go incremental in interestingness. Fewer excitement would be made if research triggers was the last FFF instead of one of the first, right?
2) making the FFF's build on top of each other. New enemies and planets will most certainly be fought and mined with newer tech, based on new improvements. Seems hard to talk about how to combat enemies, when you haven't even explained all new tech. You'd have to explain many small things in one go then, or leave the reader with too much unknowns like "will be explained later".
3) new enemies and planets are the mosy spoiler-y of all. Keeping this information a secret for as long as possible ensures it all stays fresher when the game is released.
For me reason 3 is a major one. I would stop reading all FFF's as soon as they start talking about new enemies and planets because I want to experience these things for myself instead of being "spoilered" by having every little thing about them explained beforehand. And the earlier they release details about this content, the longer I have to unfortunately avoid the website and this community.
Kind of how Factorio 1.0 was fresh for me and seeing spitters for the first time was a surprise. I want this surprise and experience to happen again. I know this is personal and you might think differently about being "spoilered" but at least it can make you understand their choice, or at least my assumption why they choose to do it this way but it sounds logical to me. If not for 3 then especially reason 2 makes objectice sense instead of subjective reason 3.