Currently I am working on my prototype parser of data-raw-dump.json and I am missing something about ElectricEnergySource - drain property.
Documentation tells that it is optional, but there is no mention about default value or behavior.
For example both Electric Mining Drill and Assembling Machine 1 are without this property, but in game Minimg Drill has no Minimal energy and Assembling Machine 1 has 2.5kW
Are there some rules, how this is applied on different Entity Types, or how can I get this information from raw data?
ElectricEnergySource - drain
Re: ElectricEnergySource - drain
It is different per entity type and as far as I know there is no way to get it on the Lua side.
If you want to get ahold of me I'm almost always on Discord.
Re: ElectricEnergySource - drain
Actualy found mention about default drain on crafter prototype page that it takes 1/30 of energy usage when the energy source is electric.