[1.1.78] game.auto_save fails when writing to a subfolder

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Rdjrjqouqcu2
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[1.1.78] game.auto_save fails when writing to a subfolder

Post by Rdjrjqouqcu2 »

In a clean version of 1.1.78 (no mods), running the following command will cause the screenshotted notice to pop up.

Code: Select all

/c game.auto_save("foo/bar")
Based on the docs, I would expect this to attempt to create the save in 'saves/_autosave-foo/bar.zip'.

If the second '_autosave-foo' folder is manually created, the autosave completes as expected. This autosave is loadable as expected.

This issue was encountered as part of testing for my save stamper mod: https://mods.factorio.com/mod/rd-save-stamper
Attachments
Complete autosave after manually creating the folder
Complete autosave after manually creating the folder
manual.JPG (13.91 KiB) Viewed 2070 times
Screenshot of Notice box
Screenshot of Notice box
Capture.JPG (50.94 KiB) Viewed 2070 times

Rseding91
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Re: [1.1.78] game.auto_save fails when writing to a subfolder

Post by Rseding91 »

Thanks for the report. This is now fixed for the next 1.1. release.
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jamiechi1
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Re: [1.1.78] game.auto_save fails when writing to a subfolder

Post by jamiechi1 »

Someone reported on the Quicksave mod, that it is broken again on 1.1.94.

Rseding91
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Re: [1.1.78] game.auto_save fails when writing to a subfolder

Post by Rseding91 »

jamiechi1 wrote:
Wed Nov 01, 2023 10:26 pm
Someone reported on the Quicksave mod, that it is broken again on 1.1.94.
I'll need reproduction steps because this logic has not changed sine it was fixed due to this report.
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Rseding91
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Re: [1.1.78] game.auto_save fails when writing to a subfolder

Post by Rseding91 »

Because when I test it it works fine.
factorio_Tu4zGxe4cM.mp4
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jamiechi1
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Re: [1.1.78] game.auto_save fails when writing to a subfolder

Post by jamiechi1 »

Rseding91 wrote:
Wed Nov 01, 2023 11:17 pm
jamiechi1 wrote:
Wed Nov 01, 2023 10:26 pm
Someone reported on the Quicksave mod, that it is broken again on 1.1.94.
I'll need reproduction steps because this logic has not changed sine it was fixed due to this report.
I should have tested it myself before reporting this. Also works ok for me.

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