I need to know if an entity should be treated like rails for placement purposes due to having a build_grid_size of 2 instead of 1.
I found LuaEntityPrototype.building_grid_bit_shift and it sounds and looks like it's the log2 (plus one) of build_grid_size, but the docs aren't quite clear on that, and the naming mismatch is weird. If this is the right thing, maybe mention them in each others' docs?
Documentation associating EntityPrototype::build_grid_size and LuaEntityPrototype.building_grid_bit_shift
Re: Documentation associating EntityPrototype::build_grid_size and LuaEntityPrototype.building_grid_bit_shift
Thanks for the note, updated the docs for 2.0.64.
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