Deconstruction train signals causes heavy lag
Deconstruction train signals causes heavy lag
As per title, deconstructing rail signals (even on small rail networks) causes heavy lag to the point of getting disconnected. once relogged, the deconstruction happened and stuff is gone, yet it is annoying. Yes i have a giant base on the planet and one in orbit (playing SE) but i cant figure out why is this happening. probably is not even LTN but idk where to look for at this point
Re: Deconstruction train signals causes heavy lag
LTN is the wrong subforum.
Mods can't even touch train pathfinder (That's why LTN uses temp stops).
Mods can't even touch train pathfinder (That's why LTN uses temp stops).
My Mods: mods.factorio.com
Re: Deconstruction train signals causes heavy lag
[Koub] Moved to gameplay help.
Koub - Please consider English is not my native language.
- Stringweasel
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Re: Deconstruction train signals causes heavy lag
It's a known issue that when modifying a massive rail network causes big lag spikes. IIRC this is because every time you place or remove a single rail then the entire rail network is recalculated, which means every train needs to recalculate it's path. This takes a long time, thus causes lag spikes, which might cause you to drop from the game if your PC struggles to keep up to the server. So not really an SE issue, just a game limitation.
Alt-F4 Author | Factorio Modder
My Mods: Hall of Fame | Better Victory Screen | Fluidic Power | Biter Power | Space Spidertron | Spidertron Dock |Weasel's Demolition Derby
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My Mods: Hall of Fame | Better Victory Screen | Fluidic Power | Biter Power | Space Spidertron | Spidertron Dock |
Official Contributor to Space Exploration