Factorio 0.14.21 Crashing

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SussyTiago
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Factorio 0.14.21 Crashing

Post by SussyTiago »

my error code:

Code: Select all

 0.000 2023-10-19 00:35:35; Factorio 0.14.21 (build 25327, mac, alpha)
   0.000 Operating system: Mac OS X 10.15.7
   0.000 Program arguments: "/private/var/folders/q5/tmx6dvd54rg122k7yv8s7vlc0000gn/T/AppTranslocation/B3986375-2D67-4E58-A7A4-209426E8C9F3/d/factorio.app" "-psn_0_3388219" 
   0.000 Read data path: /private/var/folders/q5/tmx6dvd54rg122k7yv8s7vlc0000gn/T/AppTranslocation/B3986375-2D67-4E58-A7A4-209426E8C9F3/d/factorio.app/Contents/data
   0.000 Write data path: /Users/tiagooliveira/Library/Application Support/factorio
   0.001 Binaries path: /private/var/folders/q5/tmx6dvd54rg122k7yv8s7vlc0000gn/T/AppTranslocation/B3986375-2D67-4E58-A7A4-209426E8C9F3
   0.021 System info: [CPU:        Intel(R) Core(TM) i5-2415M CPU @ 2.30GHz, 4 cores, RAM: 8192MB]
   0.032 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.032 Available display adapters: 1
   0.032  [0]: resolution 1280x800px at [0,0]
   0.032 Create display on adapter 0. Size 1280x720 at position [0, 22].
   0.171 Initialised OpenGL:[0] Intel HD Graphics 3000 OpenGL Engine; driver: 2.1 INTEL-10.4.14
   0.284 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: auto]
   0.379 Loading mod core 0.0.0 (data.lua)
   0.386 Loading mod base 0.14.21 (data.lua)
   0.523 Checksum for core: 1291735968
   0.524 Checksum for mod base: 786624017
   0.943 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1697686048
   0.943 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.151 Initial atlas bitmap size is 8192
   1.152 Created atlas bitmap 8192x7301
   1.154 Created atlas bitmap 4096x4096
   1.156 Created atlas bitmap 4096x4096
   1.156 Created atlas bitmap 4096x3996
   1.156 Created atlas bitmap 4096x968
   1.156 Created atlas bitmap 4096x3648
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001006f05d2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1  0x00000001006e44d9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x00000001006e446e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3  0x00007fff71b395fd in 0x00007fff71b395fd
#4  0x0000600003d043c0 in 0x0000600003d043c0
#5  0x00007fff71a0b808 in 0x00007fff71a0b808
#6  0x0000000105fc8195 in 0x0000000105fc8195
#7  0x000000010860e73f in 0x000000010860e73f
#8  0x000000010862a781 in 0x000000010862a781
#9  0x000000010862a550 in 0x000000010862a550
#10 0x0000000108877bf2 in 0x0000000108877bf2
#11 0x0000000108877de9 in 0x0000000108877de9
#12 0x0000000108877d73 in 0x0000000108877d73
#13 0x0000000108889502 in 0x0000000108889502
#14 0x0000000107d98f65 in 0x0000000107d98f65
#15 0x0000000101f6a759 in 0x0000000101f6a759 (in factorio)
#16 0x0000000100a5a12e in _al_ogl_unlock_region_new (in factorio) (ogl_lock.c:425)
#17 0x0000000100a08ba9 in al_unlock_bitmap (in factorio) (bitmap_lock.c:161)
#18 0x0000000100a86340 in _al_osx_load_image_f (in factorio) (macosx.m:140)
#19 0x000000010006bab3 in Sprite::load(PackagePath const&) (in factorio) (Sprite.cpp:218)
#20 0x0000000100301e40 in Sprite::Sprite(boost::filesystem::path const&, bool) (in factorio) (Sprite.cpp:93)
#21 0x00000001002cc89e in AtlasSystem::loadSprites() (in factorio) (AtlasSystem.cpp:387)
#22 0x00000001002bbb48 in GlobalContext::init(bool, bool, bool) (in factorio) (GlobalContext.cpp:382)
#23 0x000000010051ec34 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:158)
#24 0x000000010051b77a in _al_mangled_main (in factorio) (Main.cpp:808)
#25 0x0000000100a8a017 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#26 0x00007fff39ece7a2 in 0x00007fff39ece7a2
#27 0x00007fff71b45109 in 0x00007fff71b45109
#28 0x00007fff71b40b8b in 0x00007fff71b40b8b
  17.557 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001006f05d2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1  0x00000001006e44d9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x00000001006e446e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3  0x00007fff71b395fd in 0x00007fff71b395fd
#4  0x0000000000000004 in 0x00000004 (in factorio)
#5  0x00007fff71a0b808 in 0x00007fff71a0b808
#6  0x0000000105fc8195 in 0x0000000105fc8195
#7  0x000000010860e73f in 0x000000010860e73f
#8  0x000000010862a781 in 0x000000010862a781
#9  0x000000010862a550 in 0x000000010862a550
#10 0x0000000108877bf2 in 0x0000000108877bf2
#11 0x0000000108877de9 in 0x0000000108877de9
#12 0x0000000108877d73 in 0x0000000108877d73
#13 0x0000000108889502 in 0x0000000108889502
#14 0x0000000107d98f65 in 0x0000000107d98f65
#15 0x0000000101f6a759 in 0x0000000101f6a759 (in factorio)
#16 0x0000000100a5a12e in _al_ogl_unlock_region_new (in factorio) (ogl_lock.c:425)
#17 0x0000000100a08ba9 in al_unlock_bitmap (in factorio) (bitmap_lock.c:161)
#18 0x0000000100a05d07 in al_destroy_bitmap (in factorio) (bitmap.c:231)
#19 0x0000000100a38794 in _al_run_destructors (in factorio) (dtor.c:119)
#20 0x0000000100a5c7e0 in al_uninstall_system (in factorio) (system.c:314)
#21 0x00007fff719e6143 in 0x00007fff719e6143
#22 0x00007fff719e6412 in 0x00007fff719e6412
#23 0x00000001006e4478 in 0x00000001006e4478 (in factorio)
#24 0x00007fff71b395fd in 0x00007fff71b395fd
#25 0x0000600003d043c0 in 0x0000600003d043c0
#26 0x00007fff71a0b808 in 0x00007fff71a0b808
#27 0x0000000105fc8195 in 0x0000000105fc8195
#28 0x000000010860e73f in 0x000000010860e73f
#29 0x000000010862a781 in 0x000000010862a781
#30 0x000000010862a550 in 0x000000010862a550
#31 0x0000000108877bf2 in 0x0000000108877bf2
#32 0x0000000108877de9 in 0x0000000108877de9
#33 0x0000000108877d73 in 0x0000000108877d73
#34 0x0000000108889502 in 0x0000000108889502
#35 0x0000000107d98f65 in 0x0000000107d98f65
#36 0x0000000101f6a759 in 0x0000000101f6a759 (in factorio)
#37 0x0000000100a5a12e in _al_ogl_unlock_region_new (in factorio) (ogl_lock.c:425)
#38 0x0000000100a08ba9 in al_unlock_bitmap (in factorio) (bitmap_lock.c:161)
#39 0x0000000100a86340 in _al_osx_load_image_f (in factorio) (macosx.m:140)
#40 0x000000010006bab3 in Sprite::load(PackagePath const&) (in factorio) (Sprite.cpp:218)
#41 0x0000000100301e40 in Sprite::Sprite(boost::filesystem::path const&, bool) (in factorio) (Sprite.cpp:93)
#42 0x00000001002cc89e in AtlasSystem::loadSprites() (in factorio) (AtlasSystem.cpp:387)
#43 0x00000001002bbb48 in GlobalContext::init(bool, bool, bool) (in factorio) (GlobalContext.cpp:382)
#44 0x000000010051ec34 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:158)
#45 0x000000010051b77a in _al_mangled_main (in factorio) (Main.cpp:808)
#46 0x0000000100a8a017 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#47 0x00007fff39ece7a2 in 0x00007fff39ece7a2
#48 0x00007fff71b45109 in 0x00007fff71b45109
#49 0x00007fff71b40b8b in 0x00007fff71b40b8b
  30.830 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
device: macos 10.15.7
I have no idea whats happening
Since the game is crashing i cant automatically update it (i bought it from factorio.com).
Loewchen
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Re: Factorio 0.14.21 Crashing

Post by Loewchen »

You can download and install the latest version, but I do not think Factorio can run on that graphics card.
SussyTiago
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Re: Factorio 0.14.21 Crashing

Post by SussyTiago »

Exactly, My graphic card cant run versions newer than 0.14.21
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Re: Factorio 0.14.21 Crashing

Post by Loewchen »

Try different sprite settings, see 42277.
SussyTiago
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Re: Factorio 0.14.21 Crashing

Post by SussyTiago »

I bought the game from factorio.com not steam
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Re: Factorio 0.14.21 Crashing

Post by SussyTiago »

I forgot i was kind of a visual studio code dev so i found the max video memory thingy and i set it to 8196 and well that worked thank you!
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Re: Factorio 0.14.21 Crashing

Post by SussyTiago »

Some time later i relaunched factorio its missing some texture which makes very low fps and i dont know whats in my sight of view
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Re: Factorio 0.14.21 Crashing

Post by FuryoftheStars »

SussyTiago wrote: Thu Oct 19, 2023 7:25 pm I bought the game from factorio.com not steam
SussyTiago wrote: Thu Oct 19, 2023 7:33 pm I forgot i was kind of a visual studio code dev so i found the max video memory thingy and i set it to 8196 and well that worked thank you!
What?? You just create a shortcut to the exe and modify the target of the shortcut to add the command line arguments. Steam and Visual Studio not required................
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
SussyTiago
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Re: Factorio 0.14.21 Crashing

Post by SussyTiago »

Something like Missing BackGround Gui the rest ill submit as a image rq
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Re: Factorio 0.14.21 Crashing

Post by SussyTiago »

FuryoftheStars wrote: Fri Oct 20, 2023 1:22 am
SussyTiago wrote: Thu Oct 19, 2023 7:25 pm I bought the game from factorio.com not steam
SussyTiago wrote: Thu Oct 19, 2023 7:33 pm I forgot i was kind of a visual studio code dev so i found the max video memory thingy and i set it to 8196 and well that worked thank you!
What?? You just create a shortcut to the exe and modify the target of the shortcut to add the command line arguments. Steam and Visual Studio not required................
Yep... But that was the only thing i could do and also its not exe its in my macos didnt you saw my device in the error logs?
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Re: Factorio 0.14.21 Crashing

Post by FuryoftheStars »

SussyTiago wrote: Fri Oct 20, 2023 1:26 am
FuryoftheStars wrote: Fri Oct 20, 2023 1:22 am
SussyTiago wrote: Thu Oct 19, 2023 7:25 pm I bought the game from factorio.com not steam
SussyTiago wrote: Thu Oct 19, 2023 7:33 pm I forgot i was kind of a visual studio code dev so i found the max video memory thingy and i set it to 8196 and well that worked thank you!
What?? You just create a shortcut to the exe and modify the target of the shortcut to add the command line arguments. Steam and Visual Studio not required................
Yep... But that was the only thing i could do and also its not exe its in my macos didnt you saw my device in the error logs?
I don't know macos terms, thus I use the terms I'm familuar with. Use macos' equivalence, obviously.
https://superuser.com/questions/16750/h ... -in-mac-os
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
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Re: Factorio 0.14.21 Crashing

Post by SussyTiago »

FuryoftheStars wrote: Fri Oct 20, 2023 2:07 am
SussyTiago wrote: Fri Oct 20, 2023 1:26 am
FuryoftheStars wrote: Fri Oct 20, 2023 1:22 am
SussyTiago wrote: Thu Oct 19, 2023 7:25 pm I bought the game from factorio.com not steam
SussyTiago wrote: Thu Oct 19, 2023 7:33 pm I forgot i was kind of a visual studio code dev so i found the max video memory thingy and i set it to 8196 and well that worked thank you!
What?? You just create a shortcut to the exe and modify the target of the shortcut to add the command line arguments. Steam and Visual Studio not required................
Yep... But that was the only thing i could do and also its not exe its in my macos didnt you saw my device in the error logs?
I don't know macos terms, thus I use the terms I'm familuar with. Use macos' equivalence, obviously.
https://superuser.com/questions/16750/h ... -in-mac-os
Oh Okay then
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Re: Factorio 0.14.21 Crashing

Post by SussyTiago »

Screen also seems to freeze when its loading sprites (%69 to %70)
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Re: Factorio 0.14.21 Crashing

Post by SussyTiago »

Image
something like that.
Captura de Tela 2023-10-19 às 22.37.28.png
Captura de Tela 2023-10-19 às 22.37.28.png (1.58 MiB) Viewed 1748 times
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Re: Factorio 0.14.21 Crashing

Post by SussyTiago »

Well... i guess ill try to update factorio
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