[0.11.7]Deserialisation error when loading savegame.

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y.petremann
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[0.11.7]Deserialisation error when loading savegame.

Post by y.petremann »

Hello, I was playing with a friend and before we stop playing, we both saved the map, I saved it when he was connected and he saved after I disconected.

After that, we tried to play again, but the map was corrupted :

Code: Select all

663064.118938  Notice Scenario.cpp:126: Loading map /home/user/.local/opt/factorio/saves/TKplay.zip
663064.420182  Info Scenario.cpp:160: Map version 0.11.7-6
terminate called after throwing an instance of 'std::runtime_error'
  what():  Deserialisation error, target with id 2892 doesn't exist
I've used a mod named Updated Graphics that I've made to test and play the latest graphics on the factorio private wiki, his codebase is the same as FactoCad
Here is the savegame on Google Drive and for legal reason, the Updated Graphics can't be put on the web unless I've the authorisation to do so, so for now I only give link by pm o the correct peoples.
kovarex
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Re: [0.11.7]Deserialisation error when loading savegame.

Post by kovarex »

Hello, the manual saving in multiplayer was broken in 0.11.7.
It is fixed for 0.11.8, sorry for the trouble.
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y.petremann
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Re: [0.11.7]Deserialisation error when loading savegame.

Post by y.petremann »

kovarex wrote:Hello, the manual saving in multiplayer was broken in 0.11.7.
It is fixed for 0.11.8, sorry for the trouble.
Thanks for the fix.

Would it be possible to have factorio return to title screen with a window containing the error message instead of having a crash ?
Since I work on linux that's not a problem, but windows users unfamiliar with logs would have easier time to see that the game is not randomly crashing but having a real and specific error.
kovarex
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Re: [0.11.7]Deserialisation error when loading savegame.

Post by kovarex »

y.petremann wrote:
kovarex wrote:Hello, the manual saving in multiplayer was broken in 0.11.7.
It is fixed for 0.11.8, sorry for the trouble.
Thanks for the fix.

Would it be possible to have factorio return to title screen with a window containing the error message instead of having a crash ?
Since I work on linux that's not a problem, but windows users unfamiliar with logs would have easier time to see that the game is not randomly crashing but having a real and specific error.
On windows, people get the error message in the native dialog, so they see it. We just weren't able to make the native dialog work on linux, so on linux it is only visible on the command line.
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