- Processing power unit productivity researched - extension to circuits?
- Redo button on the icons bar
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Image](https://i.imgur.com/vLAUvho.png)
- possibly remote controlled signal networks? (next to "train view" and similar)
![Image](https://i.imgur.com/WZuNPSb.png)
I was not sure if it was ramps/bridges here but maybe the rails are near enough to confuse me. Found this other example that tells me that you are right.
I second this, this tint of blue + the shimmering effect is also hurting my eyes a bit, an option to change that tint or deactivate the effect would be greatly apreciated.Silden wrote: Fri Oct 13, 2023 11:38 am One problem I saw with this new feature is that it was hurting my eyes a little, especially the last picture (titled One more thing), will there be an accessibility option to either dampen or remove the flickering effect?
Oh, and before someone decides on yet another "give it a chance" or similar response, please respect that some people are disabled and not built the same way as you, and have to live their life with the hand they've been dealt with regardless of whether that is a mobility, cognitive or metal impairment. Unfortunately accessibility isn't always considered in the design stage, and sometimes only as an afterthought, and so this post is there as a reminder there is a small number of people that sees this effect as exclusionary rather than inclusionary. When someone highlights a disability and hears a "give it a chance" comment, I do wonder if they look at a person in a wheelchair and tell them to give the stairs a chance!
I'm not 100% on the first picture, but the second definitely seems to me to be ramps. Notice the slight color differences on the rails on both sides of them.Abarel wrote: Fri Oct 13, 2023 2:54 pmI was not sure if it was ramps/bridges here
White_rectangle_in_map_view.jpg
but maybe the rails are near enough to confuse me. Found this other example
Rectangle_or_elevated_rails.jpg
that tells me that you are right.
And this is the T in the blueprint
Is_this_a_T.jpg
I understand the goal of using remote view for consistency between local and remote building. But have you considered the option of a full "god mode"? Personally, I find the limited reach and traveling around a large factory to be more tedious than enjoyable.The goal is to be able to use remote view for everything you can do locally. The motivation is also to remove as many inconsistencies as possible between the local and remote building
There's already a play mode for that.FutureSpec wrote: Fri Oct 13, 2023 3:48 pmWhy strain so hard to keep an instantiated player? Why not go full "god mode"? Having to deal with limited reach, and physical traveling around a large factory, aren't fun mechanics, just tedious.The goal is to be able to use remote view for everything you can do locally. The motivation is also to remove as many inconsistencies as possible between the local and remote building
I'm curious why you'd need to be able to see the ground tiles under the ghosts?Philip017 wrote: Fri Oct 13, 2023 3:46 pm I hope the level of tint is adjustable, because with that level of tint i cant see anything under it. personally i would remove the tint completely as i never had any issues distinguishing the difference between ghosts and regular buildings.
Neat! Cool ideathe ghosts will change tint when they have been assigned a robot to construct them, so you can tell at a glance if there is a robot on the way and/or if you have the required materials in the network
That is still a mystery to me.
nice catch !ickputzdirwech wrote: Fri Oct 13, 2023 3:55 pm There seems to be a new ore in the game, some kind of antenna and a second type of cliffs.