So what do you guys think of belt hell?

Just want you wantCanyew wrote: I am still pretty new to the game, maybe it would be interesting having a high-tier player coming in and looking at my work and giving me suggestions. Actively looking over my work. etc.
Now that I see it. I understand it. The thing Is... I was trying to build with room in mind, then when you add more and more assemblers things get more and more compact and it's like "Where do I put this thing now that I put all these things with the other thing" So pretty much that U shape came from me struggling to figure out how to fit that correctly to feed the transport belt assembly line. Which I did figure out. I just realized how bad it was to fix it it.iklarazu wrote:I could post a screen when I get home.
Planning Mode would be great here, as in games like Prison Architect or RimWorld. I usually use transport belt for this, as it's cheap to make.Cdr.MaS wrote:I overcame the problem with an ancient technology, pen and paper to draw layouts and think ahead
PA does have a planning mode. and dear god it's SOOOO usefuliklarazu wrote: Planning Mode would be great here, as in games like Prison Architect
Automated Construction/Blueprints are a quite deep into the robotics tree. I agree on their usefulness during mid to late planning, but this is not available as soon as you enter a new world.Cdr.MaS wrote:as long as you do not have bots ready you can use ghostbuilding for planing
you're absolutly correctiklarazu wrote:Automated Construction/Blueprints are a quite deep into the robotics tree. I agree on their usefulness during mid to late planning, but this is not available as soon as you enter a new world.
Always true. Genuinely no reason cables should be on the belt. Nor sulfur for that matter. One material goes in (copper plate,) two come out (cables.) 2 rotations to empty the assembler.Garm wrote:stop with "copper cable - belt - no" adage: it is not always true.
While these who dont understand complexity about copper cable should stick to it, there are ways to avoid the problem (or never have said problem if you use Productivity modules)