Friday Facts #378 - Trains on another level
-
- Inserter
- Posts: 31
- Joined: Sat Aug 26, 2023 3:18 pm
- Contact:
Re: Friday Facts #378 - Trains on another level
Factorio is gradually turning into Satisfactory, and I like it
Re: Friday Facts #378 - Trains on another level
This is BoNkErS!! The graphics are stunning, the design laberinthial and the gameplay just mesmerising. I'm buying SA for both of my accounts!
Oooh, and Elevated Rails, Quality and Space Age are separate official mods? So one may play a game with the Elevated Rails and Space Age mods, but not the Quality mod if one wants? This should quiet all those asking for a Quality switch (not me, I liked the Quality idea). All-in-all, incredible job!
Oooh, and Elevated Rails, Quality and Space Age are separate official mods? So one may play a game with the Elevated Rails and Space Age mods, but not the Quality mod if one wants? This should quiet all those asking for a Quality switch (not me, I liked the Quality idea). All-in-all, incredible job!
Re: Friday Facts #378 - Trains on another level
Blessphemy!IForgotMyName wrote: βFri Sep 29, 2023 11:56 am Factorio is gradually turning into Satisfactory, and I like it
You can't say a father is becoming a child. Fathers just keep naturally evolving still being superior
-
- Burner Inserter
- Posts: 10
- Joined: Thu Apr 27, 2017 8:52 pm
- Contact:
Re: Friday Facts #378 - Trains on another level
So if you get out of a train on a bridge above water you just die?
Are there any plans for walkable bridges or any kind of vehicle in the air or water?
-
- Inserter
- Posts: 20
- Joined: Thu Jan 04, 2018 1:19 pm
- Contact:
Re: Friday Facts #378 - Trains on another level
Factorio is the reference factory game . Now factorio is the best factory game in the world and beyond ! Well now devs can talk about elevated entities XD
Re: Friday Facts #378 - Trains on another level
Woah dude...
-
- Inserter
- Posts: 20
- Joined: Thu Jan 04, 2018 1:19 pm
- Contact:
Re: Friday Facts #378 - Trains on another level
I aggre satisfactory is a child of factorio ! Don't reverse thatEngimage wrote: βFri Sep 29, 2023 12:00 pmBlessphemy!IForgotMyName wrote: βFri Sep 29, 2023 11:56 am Factorio is gradually turning into Satisfactory, and I like it
You can't say a father is becoming a child. Fathers just keep naturally evolving still being superior
-
- Inserter
- Posts: 31
- Joined: Sat Aug 26, 2023 3:18 pm
- Contact:
Re: Friday Facts #378 - Trains on another level
If the difference in levels of the railway divides it into separate segments, then it is possible to create a railway in which each segment is adjacent to each other. That is, we don't have enough six different colors for normal visualization of railway segments.
Re: Friday Facts #378 - Trains on another level
Bridges everywhere.Engimage wrote: βFri Sep 29, 2023 11:56 am My god, I just had a braingasm!
One other thing that might be missing now is elevated walkways, for you and other groung vehicles to cross them rails and lakes!
Other than that - it is so incredible that I just can't imagine how can we wait for all this awesomeness till Q3 of 2024
-
- Burner Inserter
- Posts: 7
- Joined: Tue Jun 28, 2016 4:16 pm
- Contact:
Re: Friday Facts #378 - Trains on another level
Re: Friday Facts #378 - Trains on another level
Have you ever tried to "park" trains by controlling signals'? (combinators, wires...)husnikadam wrote: βFri Sep 29, 2023 11:24 am 3.) Can you make train stops evelated, even though you can't (un)load anything? F.e. for parking purposes
Re: Friday Facts #378 - Trains on another level
I like trains. It always seemed to me you play with trains in facotrio just to play with the trains. Just for fun, but you really dont need them. This makes me hopeful the expansion will bring train incentive. To make the trains actually worth the time for the setup.
Amazing FFF!
Amazing FFF!
-
- Fast Inserter
- Posts: 235
- Joined: Sat Jul 09, 2016 11:43 am
- Contact:
Re: Friday Facts #378 - Trains on another level
I think that without these "handrails", it would be hard to visually differentiate elevated rails from normal rails (especially when zoomed out, and you will need to zoom out when you want to observe your intersection). These handrails helps with visual clarity.Drizznarte wrote: βFri Sep 29, 2023 12:08 pmIf you cant walk on the rails dont bother doing hand rail graphics , thay make it look too cluttered anyway
On a different note, I'm curious if entities (chests, belts... or even visually identical ground-floor rails?) can be placed beneath (behind) the rail sprite.
Re: Friday Facts #378 - Trains on another level
Simply amazed. Didn't expect that, but it's beautiful. That will elevate the usage of trains immensely.
IMO. Good call to focus on this
Train spaghetti FTW
IMO. Good call to focus on this
Train spaghetti FTW
-
- Fast Inserter
- Posts: 153
- Joined: Sun Jul 26, 2020 4:05 pm
- Contact:
Re: Friday Facts #378 - Trains on another level
So, first, this is amazing.
Second, I love the idea of the hopper unloaders someone mentioned above. (so dump the contents of a wagon from height into a store - though I know this is gonna be complicated as I suspect they aren't having train stops be elevated... still)
Third, I notice we can't support the half-diagonals, which is quite interesting. I understand why, it just seems an odd limitation (similarly with not having diagonal ramps, though again I understand why)
Final thoughts: YESSSSSSSSSSSSSSSSSS flying train spaghetti.
....Renai Transportation is gonna get so much more chaotic, and I love it.
Second, I love the idea of the hopper unloaders someone mentioned above. (so dump the contents of a wagon from height into a store - though I know this is gonna be complicated as I suspect they aren't having train stops be elevated... still)
Third, I notice we can't support the half-diagonals, which is quite interesting. I understand why, it just seems an odd limitation (similarly with not having diagonal ramps, though again I understand why)
Final thoughts: YESSSSSSSSSSSSSSSSSS flying train spaghetti.
....Renai Transportation is gonna get so much more chaotic, and I love it.
-
- Filter Inserter
- Posts: 521
- Joined: Mon Feb 05, 2018 10:01 am
- Contact:
Re: Friday Facts #378 - Trains on another level
OH!
FUCK!
YES!
How do we get early access to this?
FUCK!
YES!
How do we get early access to this?
Last edited by Illiander42 on Fri Sep 29, 2023 12:27 pm, edited 1 time in total.
Re: Friday Facts #378 - Trains on another level
I've always been neutral to those requests of multi-level trains, I'm happy to play with my signals. But this feature is definitely optional (unlike the Quality). I believe I'll be happy to run elevated rails over bodies of water, where I need to use landfill at the moment. However I'll probably stick with signals for my junctions.
Regarding the visual aspect, as a few others have already mentioned, it resembles more of a rollercoaster than a real railroad. I'd be happier to see the ramp made even longer.
Regarding the visual aspect, as a few others have already mentioned, it resembles more of a rollercoaster than a real railroad. I'd be happier to see the ramp made even longer.
Last edited by fly on Fri Sep 29, 2023 12:33 pm, edited 1 time in total.
-
- Burner Inserter
- Posts: 18
- Joined: Sun Feb 08, 2015 9:14 pm
- Contact:
Re: Friday Facts #378 - Trains on another level
As we canβt walk on the bridges what happens if for example a train runs out of fuel on elevated tracks over water?
Re: Friday Facts #378 - Trains on another level
omfg!!!!!! 1111 elf!!!
- firestar246
- Inserter
- Posts: 29
- Joined: Sun Feb 19, 2017 11:25 am
- Contact:
Re: Friday Facts #378 - Trains on another level
This is amazing! I cannot wait!!
For by grace are ye saved through faith, and that not of yourselves: it is the gift of God: Not of works, lest any man should boast. For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord.