Immersion is not a concern here, concern is that it makes some approaces less valid or even impossible. In the last save I set up an oil outpost defended by flamethrower turrets fed by oil from the same outpost. With the new mode, I'll have to just use gun turrets, then research flamers, then go back and rebuild the outpost with flamers, which just adds tedium and doesn't actually improve the game flow. I'm assuming the flamer research isn't available before oil because otherwise it would violate the stated design goal of making said change to begin with.agmike wrote: ↑Fri Sep 15, 2023 11:23 pm You just need to touchgrassoil. I picture an engineer arriving at unknown world, having no clue what's needed and what's not. Stumbles upon oil — my goodness, time to remember how to build that oil processing stuff they taught us in the academy! Seems pretty natural to me.
Yes, but they all just simple designs dealing with the exactly one recipe. If you want to understand what the concern is specifically I suggest reading the rest of the post you picked a phrase from.Your point is not helped by the fact all quality designs shown in FFF are belt based