My main problem with the naming scheme is not that it is easily recognizable or a standard scheme that is intuitive and easy to understand.DanGio wrote: βTue Sep 12, 2023 12:23 pmIt's a RPG / MMORPG trope. I never played World of Warcraft, but I know this Normal/Uncommon/Rare/Epic/Legendary thing from another games, like Secret World. You find loot killing enemies, and harder enemies drop better loot. Legendary loot is very hard to find and requires a lot of time.
It works great because every RPG player recognize this immediately without any explanation needed, regardless (?) of the game they play (maybe not) (but I think a lot of games took this Normal/Uncommon/Rare/Epic/Legendary thing)
EDIT : what's amusing is that it's so recognizable that players thought Wube was RPGing the game, which is not what's happening.
It concerns the theme that the name conveys to the players. Legendary Item is something that is powerful and has a story behind it. Examples are Blade of Azzinoth from Warcraft, The Master Sword from Zelda, and Skyrim's Mehrunes' Razor and Wabbajack.
Moving back to Factorio, can you imagine trying to craft or obtain a legendary iron plate with a legend behind it on the same level as those items I cited above? Then multiplied many times over to everything else that can be upgraded to legendary?
There have been many suggestions already on how to replace the naming scheme. There is no point in repeating them here.
I would like to see a different name scheming where the Item doesn't have a legend or story behind it in a video game about quality control, mass production, and automation. I don't believe anyone is under the illusion that WUBE is trying to introduce a Role-playing theme into Factorio.