![Laughing :lol:](./images/smilies/icon_lol.gif)
All of this dramatic complaining over a "bad expansion" that we currently only know <5% about. Some of you people are acting absolutely ridiculous. Thanks for the entertainment though!
Quite frankly I wanted to make a more thorough reply, but seeing how you mostly resort to insults and poorly thought-out arguments, I think that wouldn't be worth the effort. You said that you tried discussion and posted arguments, but that's a lie. You came to this thread and started insulting people you disagree with.Losash wrote: Sun Sep 10, 2023 9:54 am As you are ultimately arguing on a topic of your original first post, I'll reply to it instead of trying to convince you that it is indeed a proper defense to say it's optional against some delusional players who can't figure out common sense.
1) You don't know what do you want yourself. Anything apart your personal likings will be "bad" and you can't figure out what do you want. Yes, the new system is tiers over tiers and it's fine because building tier system can't be replaced with 0% - 150% quality range, some buildings has to have tiers which represent a higher stat range and/or other mechanics like module insertion. Perfect example is Assembly tier 1-3. It's like a bicycle with a front and back gears, which combine into your bicycle having X * Y gears total, and I don't see any problems with that.
2) You clearly have no idea how Factorio works internally if you ask for this. This will take 2 years of work of artists department alone. Also this is funny how the same people like you cry about "they spent time on making this feature". Yes, very little time compared to complexity and new content this change introduced.
3) Are you really comparing mods to the base game in a topic about a base game? What...?
4) Once again:Losash wrote: Sun Sep 10, 2023 7:19 am P.S. Once again a reminder that even if quality system affects science packs, and if it does the same x2.5 at max quality as in other spots, it is obvious even now that +100% from productivity modules at each intermediate stage will heavily outclass that potential bonus. And the whole quality system usage is going to be revolving around a small portion of the factory, which produces armor, equipment, building materials and modules. Quality is great in things which are made once (for large price) and then used for infinite production of something else - either it's components (produced by machines and their bonuses) or player experience (produced by better equipment).5) You are overthinking. You are supposed to use common quality items everywhere, occasionally storing rare ones for later if you wish so.Losash wrote: Sun Sep 10, 2023 8:00 am 3) It doesn't matter that you can't get close to 100% quality increase. You use the recycler. Ratios are there essentially just to increase production cost of your item. But things which are made once and used forever like modules/buildings/equipment are always beneficial even if they cost astronomical amounts of resources to make. Because they are just better, increasing UPS, resource consumption efficiency, space usage, player experience, and so on.
P.S. 6) is the only valid take.
One tiny minority of players doesn't invalidate the rather large amount of criticism this "feature" is receiving from a far broader range of players. There are probably more members of that "small minority" in this thread alone than voted in that poll.pointa2b wrote: Sun Sep 10, 2023 2:07 pm For an added sense of perspective to the devs, this new mechanic received unanimous approval on a poll a couple days ago on the Discord server. Not 80%, not 90%, 100%. Don't get me wrong I think it could use a few small tweaks based on my earlier posts (naming of the tiers, and added mechanics to process within the crafter itself at a lower efficiency of resources), but this thread is witnessing a small minority of players who are acting like this ruins the game.
Considering that this thread at least has some portion of people who don't like this system I would guess that 100% figure just means that the survey might not be entirely accurate. Unless you want to imply that Discord users for some reason are more qualified to make judgement than other factorio players.pointa2b wrote: Sun Sep 10, 2023 2:07 pm For an added sense of perspective to the devs, this new mechanic received unanimous approval on a poll a couple days ago on the Discord server. Not 80%, not 90%, 100%. Don't get me wrong I think it could use a few small tweaks based on my earlier posts (naming of the tiers, and added mechanics to reprocess/re-roll within the crafter itself at a lower efficiency of resources to get a given quality tier output), but this thread is witnessing a small minority of players who are acting like this ruins the game. Or even worse, like the devs did some kind of injustice to them or their family![]()
All of this dramatic complaining over a "bad expansion" that we currently only know <5% about. Some of you people are acting absolutely ridiculous. Thanks for the entertainment though!
Hey sorry if that sound patronizing but please allow me to share a reflexion i had that one time i didn't stop after the official warning from a staff member, (unlike my words that counts for 0 x) ).Losash wrote: Sun Sep 10, 2023 2:00 pm I guess my main mistake was to seriously try proving to delusional people that they are delusional. Fighting windmills, happens.
People are mad because the quality system was designed to be a super exciting experience for everyone but for some it's like sifting through the trash, and that's supposed to be fine because it's "optional" and yet you point out very clearly why it isn't so cut and dry...Losash wrote: Sun Sep 10, 2023 7:31 amIt is optional if you are a casual who just wants to complete the "storyline". It is mandatory if you want to go bigger or more efficient. What's the problem with reading what you've quoted? My post says exactly that. If you dislike the system, okay, you can play without it. Problems?
The comments of the person you responded to along with most of the thread has sunk incredibly low with invalidation and insults to intelligence which have been let slide. I miss constructive consideration of possibilities for meaningfully increasing the depth and possibility space in the game.KuuLightwing wrote: Sun Sep 10, 2023 2:16 pm Quite frankly I wanted to make a more thorough reply, but seeing how you mostly resort to insults and poorly thought-out arguments, I think that wouldn't be worth the effort. You said that you tried discussion and posted arguments, but that's a lie. You came to this thread and started insulting people you disagree with.
I help small businesses manage reviews for a living (reputation management). The vast majority of people who are happy with a business won't leave a positive review unless prompted or directed to do so. People are much more likely to leave a review if its something they don't like. So on the surface, 90% approval actually means 99.X%+ approval. This is why this thread is largely just noise for the devs.Vector6 wrote: Sun Sep 10, 2023 2:20 pm One tiny minority of players doesn't invalidate the rather large amount of criticism this "feature" is receiving from a far broader range of players. There are probably more members of that "small minority" in this thread alone than voted in that poll.
Vector6 wrote: Sun Sep 10, 2023 2:20 pm When I started reading this, I was left wondering what they were rambling on about and what this had to do with Factorio, until they explicitly mentioned wanting to introduce MMO loot drops into the game. Yes, there's randomness with uranium, but U-238 and U-235 are completely separate materials with different uses and kovarex smooths out this randomness with very little waste. This, on the other hand, demands you waste extreme amounts of resources just for a small chance to get the best anything - something that's completely antithetical to the game as it is. And there's no hiding behind the "optional feature" shield: not engaging leaves the factory at a blatantly lower level.
If you don't mind, I have a couple of questions. I don't expect answers to all of my concerns and questions.
Make sense.Loewchen wrote: Sun Sep 10, 2023 10:53 am
- You only produce higher quality items if you use Quality modules
- Output is at least of quality of the input or better when using QM
The answer makes sense, and I would have to ensure that everything on the bus belts is of the same quality, adding some complications but not a big deal.Loewchen wrote: Sun Sep 10, 2023 10:53 am
- If your input is of mixed quality the lowest quality counts, higher items give no benefit
That makes sense since higher-quality machines work faster but still require quality modules to be slotted for better results.Loewchen wrote: Sun Sep 10, 2023 10:53 am
- Higher quality machines do not produce higher quality items
I was wondering if there was a liquid-based recycler or something like that, but at the same time. Mass-producing fluid is so cheap that there is no point in recycling fluid (specifically water and oil-deviated intermediate fluids).Loewchen wrote: Sun Sep 10, 2023 10:53 am
- Fluids are lost when recycling
- Recycling does not work for items produced in furnaces or chem plants
No surprise there.
OMG stop saying that its optional because its not. If you want to build decent endgame factories then you have to use it or you will get huge disadvantage. So no optional!pointa2b wrote: Sun Sep 10, 2023 2:47 pmI help small businesses manage reviews for a living (reputation management). The vast majority of people who are happy with a business won't leave a positive review unless prompted or directed to do so. People are much more likely to leave a review if its something they don't like. So on the surface, 90% approval actually means 99.X%+ approval. This is why this thread is largely just noise for the devs.Vector6 wrote: Sun Sep 10, 2023 2:20 pm One tiny minority of players doesn't invalidate the rather large amount of criticism this "feature" is receiving from a far broader range of players. There are probably more members of that "small minority" in this thread alone than voted in that poll.
Don't buy the game if this single mechanic seemingly upsets you so much. Meanwhile the rest of us without self-entitlement issues will enjoy the expansion, and some will avoid the optional feature if they don't like it.
I'd still like you to make an effort. Responding to a wall of text with "you're just delusional" is indeed fighting windmills, except you're the windmill. Doubly so for quoting a literal s**tpost as any sort of argument.Losash wrote: Sun Sep 10, 2023 2:00 pm I guess my main mistake was to seriously try proving to delusional people that they are delusional. Fighting windmills, happens.
Entitlement would imply demanding something with nothing in return. Here it's not the case, someone's offering a product and if someone doesn't like it they don't buy it.pointa2b wrote: Sun Sep 10, 2023 2:47 pm Meanwhile the rest of us without self-entitlement issues will enjoy the expansion, and some will avoid the optional feature if they don't like it.
Coal liquefaction is optional. I'll leave the rest of this thought process up to you.
My man, horizontal scaling and all of the other modules/beacon setups still exist.AirForce1 wrote: Sun Sep 10, 2023 3:02 pm OMG stop saying that its optional because its not. If you want to build decent endgame factories then you have to use it or you will get huge disadvantage. So no optional!
Are you suggesting waiting for it to be finalized before pointing out unintended consequences and possibilities to address them before time runs out on the development cycle?pointa2b wrote: Sun Sep 10, 2023 3:12 pm Just chill out and see what else is revealed over the next year. And at that point, feel free to have whatever opinions/feedback/grievance you wish.
No they have demanded it removed so others cannot have it.MazorNoob wrote: Sun Sep 10, 2023 3:04 pmI'd still like you to make an effort. Responding to a wall of text with "you're just delusional" is indeed fighting windmills, except you're the windmill. Doubly so for quoting a literal s**tpost as any sort of argument.Losash wrote: Sun Sep 10, 2023 2:00 pm I guess my main mistake was to seriously try proving to delusional people that they are delusional. Fighting windmills, happens.
Entitlement would imply demanding something with nothing in return. Here it's not the case, someone's offering a product and if someone doesn't like it they don't buy it.pointa2b wrote: Sun Sep 10, 2023 2:47 pm Meanwhile the rest of us without self-entitlement issues will enjoy the expansion, and some will avoid the optional feature if they don't like it.
we are already 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings.IronCartographer wrote: Sun Sep 10, 2023 3:18 pmAre you suggesting waiting for it to be finalized before pointing out unintended consequences and possibilities to address them before time runs out on the development cycle?pointa2b wrote: Sun Sep 10, 2023 3:12 pm Just chill out and see what else is revealed over the next year. And at that point, feel free to have whatever opinions/feedback/grievance you wish.
Let people provide feedback rather than trying to undermine efforts at constructive criticism. There are opportunities for improvement here.