Technically it is possible that player 1 has force.player and player 2 has force.enemy.
But player 2 can't research anything and/or his research can't be unloacked via scripts.
If one of the points above isn't correct then ignore the rest in this post.
FishSandwich wrote:You are awesome.
Is it possible to spawn biters using the createentity, with game.forces.player and game.forces.enemy? That would make for some epic biter battles.
Edit: Never mind, it does work! Awesome. So I need to find out how to send spawned biters to the other player's base, or maybe follow the player around.
This is also possible!
My idea was that the player isn't able to spawn biter, but the whole spawner instead. The force of the spawner is then changed via scripts and only will produce biters with force.enemy.
However there are some drawbacks (doesn't matter if we talk about biters itself or the spawner).
Your own biters won't follow, but chase you
Your biters won't attack other player's biters just his structures and the other player.
But I imagined it that the 2 player bases are not directly adjecent, so if one player wants to attack the other, he goes/drive to the opponents base and create enemy spawner around his base (but not too much otherwise he got killed by his own units).
P.S. Sure it is possible to create biters that belong to the player's force, but that means they won't attack your opponent.