Kovarex Enrichment | Inserters

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
aka13
Filter Inserter
Filter Inserter
Posts: 807
Joined: Sun Sep 29, 2013 1:18 pm
Contact:

Re: Kovarex Enrichment | Inserters

Post by aka13 »

I have a simpler extendable mechanical approach, if you want to simply the belt routings. I came up with it after priorities made it to splitters.
You can of course beacon it differently, but the idea remains the same.
If you add your logic to it, it will boost the time until it reaches max speed.
Screenshot 2023-09-01 072847.png
Screenshot 2023-09-01 072847.png (1.48 MiB) Viewed 405 times
The idea is, if you look at a row of centrifuges, the following: Upper splitter filters the uranium by lane. Lower splitter forces the input and output prioritise the right belt.
Cenrifuges spit out enriched and unenriched uranium, which gets cycled back to the centrifuges. If there is not enough (happens every cycle to non-enriched), it insted gets pulled from the left main bus.. Should there be excess of enriched uranium it gets spit out to the main bus.

The elegance lies into no-bots, auto-kickstart all following centrifuges. Start with a single centrifuge, give it 40 Uranium, and it will cycle until it fills the buffer. Add a second row, and it will autostart, as soon as the first centrifuge spits out enough enriched. Boom, background production doubling.

Add third, forth, whatever rows, and later expand them to the right, to max out production.

If you ask yourself, why separate rows, the answer is simple - in such a cycling setup you are obviously thoughput-limited at 22,5 enriched uranium running in circles per row. Depending on your modules, it may be more, or less centrifuges per row.

Having separate rows allows this setup to max out at 22,5 enriched uranium per second in total, since only the excess gets offloaded back to the bus.
Pony/Furfag avatar? Opinion discarded.
Post Reply

Return to “Gameplay Help”