I have a simpler extendable mechanical approach, if you want to simply the belt routings. I came up with it after priorities made it to splitters.
You can of course beacon it differently, but the idea remains the same.
If you add your logic to it, it will boost the time until it reaches max speed.
The idea is, if you look at a row of centrifuges, the following: Upper splitter filters the uranium by lane. Lower splitter forces the input and output prioritise the right belt.
Cenrifuges spit out enriched and unenriched uranium, which gets cycled back to the centrifuges. If there is not enough (happens every cycle to non-enriched), it insted gets pulled from the left main bus.. Should there be excess of enriched uranium it gets spit out to the main bus.
The elegance lies into no-bots, auto-kickstart all following centrifuges. Start with a single centrifuge, give it 40 Uranium, and it will cycle until it fills the buffer. Add a second row, and it will autostart, as soon as the first centrifuge spits out enough enriched. Boom, background production doubling.
Add third, forth, whatever rows, and later expand them to the right, to max out production.
If you ask yourself, why separate rows, the answer is simple - in such a cycling setup you are obviously thoughput-limited at 22,5 enriched uranium running in circles per row. Depending on your modules, it may be more, or less centrifuges per row.
Having separate rows allows this setup to max out at 22,5 enriched uranium per second in total, since only the excess gets offloaded back to the bus.
Kovarex Enrichment | Inserters
Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
Jump to
- General
- ↳ Releases
- ↳ News
- ↳ General discussion
- ↳ Multiplayer
- ↳ Find Servers / Tools / Guides
- ↳ Show your Creations
- ↳ Videos
- ↳ Combinator Creations
- ↳ Mechanical Throughput Magic (circuit-free)
- ↳ Railway Setups
- ↳ Energy Production
- ↳ Medium/Big/Gigantic Sized Structures
- ↳ Fan Art
- ↳ Gameplay Help
- ↳ Spread the Word
- ↳ Off topic
- ↳ This Forum
- ↳ Celebration Party
- Support
- ↳ Gameplay Help
- ↳ Discover Factorio Wiki
- ↳ Discover Others Creations
- ↳ Discover Mods
- ↳ Discover Tools Around Factorio
- ↳ Technical Help
- ↳ Bug Reports
- ↳ Resolved for the next release
- ↳ Assigned
- ↳ Not a bug
- ↳ Pending
- ↳ 1 / 0 magic
- ↳ Duplicates
- ↳ Minor issues
- ↳ Desyncs with mods
- ↳ Won't fix.
- ↳ Resolved Problems and Bugs
- Factorio Direction
- ↳ Ideas and Suggestions
- ↳ Outdated/Not implemented
- ↳ Frequently Suggested / Link Collections
- ↳ Implemented Suggestions
- ↳ Implemented in 2.0
- ↳ Development Proposals
- ↳ Balancing
- Contributions
- ↳ Mods
- ↳ Download mods
- ↳ Mod portal Discussion
- ↳ Mods
- ↳ Mod Packs / Libs / Special Interest
- ↳ 5dim's mod
- ↳ Angels Mods
- ↳ Atomic Power
- ↳ Bob's mods
- ↳ DyWorld
- ↳ F.A.R.L
- ↳ Fentus Challenge & Tool Mods
- ↳ Logistic Train Network
- ↳ MoMods
- ↳ Reika's Mods
- ↳ Resource Spawner Overhaul
- ↳ Yuoki Industries
- ↳ PyMods
- ↳ Questions, reviews and ratings
- ↳ Modding Discussions
- ↳ Modding discussion
- ↳ Modding help
- ↳ Ideas and Requests For Mods
- ↳ Modding interface requests
- ↳ Implemented mod requests
- ↳ Already exists
- ↳ Won't implement
- ↳ Documentation Improvement Requests
- ↳ Resolved Requests
- ↳ Development tools
- ↳ Tools
- ↳ Mod and installation managers
- ↳ Cheatsheets / Calculators / Viewers
- ↳ Development tools
- ↳ Special interest mods and libraries
- ↳ Modding Development
- ↳ Multiplayer / Dedicated Server
- ↳ Multiplayer Board
- ↳ Archive
- ↳ Maps and Scenarios
- ↳ Translations
- ↳ Texture Packs
- ↳ Fan Art
- ↳ Wiki Talk
- ↳ To be sorted
- ↳ Campaign / Scenario suggestions