After a few "Warning! Sprite at XX is defined with 4 mipmap levels, but level 1 is expected to be at YY which is out of bounds", I get:
Code: Select all
20.943 Error CrashHandler.cpp:641: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (51): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (59): printStacktraceToStream
src/Util/Logger.cpp (336): writeStacktrace
src/Util/Logger.cpp (346): logStacktrace
src/Util/CrashHandler.cpp (188): writeStackTrace
src/Util/CrashHandler.cpp (642): commonSignalHandler
src/Util/CrashHandler.cpp (648): SignalHandler
0x1a40e6a23
0x1a40b7c27
0x1a3fc5ae7
abort_message
_ZL28demangling_terminate_handlerv
_ZSt11__terminatePFvvE
_ZN10__cxxabiv1L12failed_throwEPNS_15__cxa_exceptionE
_ZN10__cxxabiv121__isOurExceptionClassEPK17_Unwind_Exception
src/Graphics/LoadingSplashScreen.cpp (302): processWindowEvents
src/Graphics/AtlasSystem.cpp (703): loadSprites
src/Graphics/AtlasSystem.cpp (1555): tryLoadSpritesWithFallbackToMinimalMode
src/Graphics/AtlasSystem.cpp (1741): build
src/GlobalContext.cpp (600): init
src/Main.cpp (936): main
Stack trace logging done
21.960 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
25.695 Error CrashHandler.cpp:611: Unhandled exception type: 27CloseDuringLoadingException
25.695 Error CrashHandler.cpp:622: Unhandled exception: UNKNOWN
The zip with all mods has 900M, so it's a bit hard to share. But I can try to isolate the mod that causes the crash, if the log is not enough.