Version 0.11.7

Information about releases and roadmap.
kovarex
Factorio Staff
Factorio Staff
Posts: 8058
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Version 0.11.7

Post by kovarex »

So here we provide you with another bugfix release for the 0.11.
  • Bugfixes
    • Fixed the problem of older OS-X compatibility.
    • Fixed the problem of multiplayer disconnect when loading/saving larger game as the other peers
      didn't get any info about the progress.
    • Fixed (another) desync problem related to beacons.
    • Fixed cutting off last character of single word console commands.
    • Fixed the 32bit versus 64bit desync issue related to damage (and health manipulation).
    • Fixed the wrong buildability check for curved rail versus gate.
    • Fixed that the car wasn't always pushed by transport belts.
    • Fixed that the scorchmark was created water.
  • Optimisations
    • Reduced the savegame size by 53%, this reduces also the saving time by roughly 40%.
    • Reduced savegame memory usage up to 10%
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Version 0.11.7

Post by FishSandwich »

Reduced the savegame size by 53%, this reduces also the saving time by roughly 40%.
This is good news. :D

Ekelbatzen
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Mon Sep 15, 2014 9:38 pm
Contact:

Re: Version 0.11.7

Post by Ekelbatzen »

The game now crashes when I manually save in a multiplayer game :( (Windows 8.1 x64, also using treefarm and some dytech which worked in 0.11.6)
Specs: 3770k, 16GB DDR3, 1060, Win10 x64, latest experimental via Steam

jakobeng1303
Long Handed Inserter
Long Handed Inserter
Posts: 57
Joined: Thu Jun 19, 2014 12:20 pm
Contact:

Re: Version 0.11.7

Post by jakobeng1303 »

can't date on OS X 10.10 I get the error message and the game crashes
Attachments
Screen Shot 2014-12-19 at 16.58.13.png
Screen Shot 2014-12-19 at 16.58.13.png (30.81 KiB) Viewed 28726 times

Kyoro
Burner Inserter
Burner Inserter
Posts: 15
Joined: Fri Sep 26, 2014 4:52 am
Contact:

Re: Version 0.11.7

Post by Kyoro »

I updated the client and now im having problem with my transport belts: the itens cant pass trough, he get stucked.

Image

kovarex
Factorio Staff
Factorio Staff
Posts: 8058
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Version 0.11.7

Post by kovarex »

Kyoro wrote:I updated the client and now im having problem with my transport belts: the itens cant pass trough, he get stucked.

Image
It might be related to the position migration, does it work when you get the blocked items, or does it get stucked again eventually?

Ekelbatzen
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Mon Sep 15, 2014 9:38 pm
Contact:

Re: Version 0.11.7

Post by Ekelbatzen »

Ekelbatzen wrote:The game now crashes when I manually save in a multiplayer game :( (Windows 8.1 x64, also using treefarm and some dytech which worked in 0.11.6)
Autosaves seem to work, I managed to save manually after that one time, too, but saving after that caused a crash again.
Image
Specs: 3770k, 16GB DDR3, 1060, Win10 x64, latest experimental via Steam

User avatar
cube
Former Staff
Former Staff
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Contact:

Re: Version 0.11.7

Post by cube »

jakobeng1303 wrote:can't date on OS X 10.10 I get the error message and the game crashes
It seems you are launching Factorio directly from the dmg file you downloaded. While this works, the application has just read-only access to its files and it cannot do some thigs (like updating itself).

To fix this you can either drag the Factorio app to the applications folder (shortcut to it is inside the dmg file next to the app), or manually download factorio from the web again.
The first version is recommended, because it is faster to download and checks the updates automatically on each start.

User avatar
Xterminator
Filter Inserter
Filter Inserter
Posts: 980
Joined: Sun Jun 15, 2014 4:49 pm
Contact:

Re: Version 0.11.7

Post by Xterminator »

That is great to hear that the auto saving has been optimized. :D though I am a bit worried about the crashes with manual saving. :o
Image Image Image

Kyoro
Burner Inserter
Burner Inserter
Posts: 15
Joined: Fri Sep 26, 2014 4:52 am
Contact:

Re: Version 0.11.7

Post by Kyoro »

kovarex wrote:
Kyoro wrote:I updated the client and now im having problem with my transport belts: the itens cant pass trough, he get stucked.

Image
It might be related to the position migration, does it work when you get the blocked items, or does it get stucked again eventually?
Here's a video to show what happens:
https://www.youtube.com/watch?v=4tfok_zYUy4

@edit
I removed the zig-zag and its appear to be solved. Maybe can be problem with the water borders.

Image

Florian
Inserter
Inserter
Posts: 24
Joined: Sat Aug 31, 2013 3:14 pm
Contact:

Re: Version 0.11.7

Post by Florian »

We had the same problem in our multiplayer game. i reported the bug here (https://forums.factorio.com/forum/vie ... f=7&t=7442). Savefile will be there soon.
Kyoro wrote: @edit
I removed the zig-zag and its appear to be solved. Maybe can be problem with the water borders.
It's not the zig-zag. It appears on straight belts also (see screenshot in the bug report).

Eurofighter1200
Inserter
Inserter
Posts: 48
Joined: Fri Oct 31, 2014 5:22 pm
Contact:

Re: Version 0.11.7

Post by Eurofighter1200 »

Nice update savefile from my 60+ hours game are reduced from 22 Mb to 13 Mb. But i also get trubbel on many belts were i had to fix the zick zack whole producction was not producing because of this.

infinitehubgear
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Mon Sep 01, 2014 7:02 am
Contact:

Re: Version 0.11.7

Post by infinitehubgear »

I noticed the player running animation looks more believable, nice one! Its a bit jerky when wearing 6 exoskelotens but thats minor. ;)

LoSboccacc
Filter Inserter
Filter Inserter
Posts: 250
Joined: Wed Feb 20, 2013 9:35 pm
Contact:

Re: Version 0.11.7

Post by LoSboccacc »

jakobeng1303 wrote:can't date on OS X 10.10 I get the error message and the game crashes
the dreaded late friday release! you fell for it again, kovarex :P

humblegar
Burner Inserter
Burner Inserter
Posts: 8
Joined: Mon Dec 01, 2014 10:57 am
Contact:

Re: Version 0.11.7

Post by humblegar »

I think I have a similar issues with belts:

Image

It works if I straighten it out, then stops working again when I reverse the change.

Example of fix:
Image


I can add a savegame later if it would help.
Last edited by humblegar on Fri Dec 19, 2014 7:22 pm, edited 2 times in total.

User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 944
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: Version 0.11.7

Post by Nova »

Please don't post pictures of bugs which are only reconizable in a moving manner. All this pictures of your belts are useless, because you can't see any mistake.
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

User avatar
gepwin
Inserter
Inserter
Posts: 48
Joined: Tue Aug 19, 2014 6:52 pm
Contact:

Re: Version 0.11.7

Post by gepwin »

On mac 10.9.5 when trying to update I get a Notice saying "Update failed:
File /Applications/factorio.app/Contents/data/changelog.txt has unexpected content"

webber
Burner Inserter
Burner Inserter
Posts: 16
Joined: Fri Aug 22, 2014 11:08 pm
Contact:

Re: Version 0.11.7

Post by webber »

Ekelbatzen wrote:The game now crashes when I manually save in a multiplayer game :( (Windows 8.1 x64, also using treefarm and some dytech which worked in 0.11.6)
this. Same here. also with dytech and treefarm. Otherwise it seems stable. We've continued our 11.6 game since the update was live.

User avatar
-root
Filter Inserter
Filter Inserter
Posts: 651
Joined: Tue Jul 01, 2014 11:24 pm
Contact:

Re: Version 0.11.7

Post by -root »

Wow, that's an impressive optimization. Good job guys.

Atn
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Dec 20, 2014 2:34 am
Contact:

Re: Version 0.11.7

Post by Atn »

I just upgraded to 0.11.7 and have been experiencing crashes due to floating point exceptions. It happened when I selected drones ( logistic or construction ) from my inventory.
Loading an autosave, I can select drones but It still crashes after a few minutes. ( I use linux x64)

I guess it's a nice occasion to start over (this factory was messy anyways :) ), but I thought I should let you know.

Post Reply

Return to “Releases”