Hello Factorio devs,
I'm back with another rolling desync loop in a 74h multiplayer game. Desync is recoverable if power to base is cut before my friend joins. Power can be restored once he joined. If nothing is done and he simply joins while everything is running then desync loop will commence, at least on our end. I hope it's reproducible on your end. We think it's another pollution related desync.
Save game
http://www.mediafire.com/download/2zfrk ... desync.zip
Mods
http://www.mediafire.com/download/6249x ... 6-mods.zip
Mining the substation in the red square will cut power to the base for testing purposes.
[0.11.6] Multiplayer Desync Loop
[0.11.6] Multiplayer Desync Loop
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: [0.11.6] Multiplayer Desync Loop
Thank you for the convinient save and mods folders. I was able to reproduce it in no time, and track the origin of the problem just a while later.
The desync bug is now fixed for 0.11.7 (it was related to the beacons).
The desync bug is now fixed for 0.11.7 (it was related to the beacons).
Re: [0.11.6] Multiplayer Desync Loop
Most excellent. Thank you for letting us know the origin of the problem.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x