The same ones I was wiping out by myself?LordFedora wrote:It took us 4 people in tanks, with 100 tank shells, >= 100 repair packs, almost 3 stacks of bullets and ~130 distracter caps each to wipe the last onion layer of bases

The same ones I was wiping out by myself?LordFedora wrote:It took us 4 people in tanks, with 100 tank shells, >= 100 repair packs, almost 3 stacks of bullets and ~130 distracter caps each to wipe the last onion layer of bases


Ah right. I feel like thats a really sad story. Over 4 of us marched out. Only one made it back aliveLordFedora wrote:not the same ones, the ones that enabled me to build the circuit outpost, we got ~500 artifacts (only ~130 made them home however)
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Canyew wrote:Hello -root. Over at my post viewtopic.php?f=8&t=7323 someone suggested to contact you for some help. I was wondering if you would like to do a multiplayer on my factory to help me figure out how to streamline my factory, fix it up. Improve my skills. I am pretty new, about 2 or 3 weeks old but I feel I really grasp the game well. I just don't know a lot of the tricks and how to do certain things yet. (I still have yet to figure out rails and logistics bots) I am off this monday and tuesday from work so if thats the best time to do a stream let me know (12-22 and 12-23)
 
 
I'm keen. I don't have internet at the moment, so can't MP. But I'm keen to do it next year when i'm online again.Canyew wrote:stuff
Piranha wrote: -Corners look nicer than splitters
-Lights are worthless, just turn your gamma up
-Put inserters opposite each other off by 1 square so they don't block one another
-Use just one line for copper and iron and build everything off that, you can always upgrade the belt speed when it gets long
 You missed one:
 You missed one:
Seriously, if you want to completely ruin a base, I'll try and fixitPiranha wrote:haha how awful could one make a base.. should I really be that cruel though?
 I invite the challenge
 I invite the challenge  


Interesting.. I used wood for the test because it burns faster and purposely waited for one to run out.. although since this idea is to make it a messy difficult base to 'fix' maybe i'll toss in a bit of both designs..n9103 wrote:Burner inserters will being looking for fuel as soon as they don't have a piece in reserve, and otherwise acting as normal.
Being that there are a couple dozen item movements per piece of wood, and they don't burn fuel when not working, it takes a rather large interruption in the fuel supply to kill them.
If interruptions are likely/expected, use coal or solid fuel to give them a longer window to find fuel in.

 I won't be back on deck for another week or so Piranha, keep playing around with it and give me a real challenge.
 I won't be back on deck for another week or so Piranha, keep playing around with it and give me a real challenge.  
 

