[boskid][1.1.80] Crash (Commandable::findDistraction)

Things that has been reported already before.
Akronymus
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[boskid][1.1.80] Crash (Commandable::findDistraction)

Post by Akronymus »

I have no clue as to what could be the root cause the crash, hence the title.

It seems to be a nullreference

The game crashed shortly after an autosave, altough I don't know if it is relevant.


3071.180 Info AppManagerStates.cpp:1910: Saving finished
3125.310 Error CrashHandler.cpp:494: Exception Code: c0000005, Address: 0x00007ff746b92d05as
ModuleBase: 0x00007ff746a20000, ImageSize: 01e1d000, RelativeAddress: 00172d05
3125.310 Error CrashHandler.cpp:500: Access Violation: Read at address 0000000000000000
Attachments
_autosave3.zip
(11.63 MiB) Downloaded 56 times
factorio-dump-current.dmp
(803.51 KiB) Downloaded 48 times
factorio-current.log
(662.87 KiB) Downloaded 70 times
UberKitten
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Re: [boskid][1.1.80] Crash (Commandable::findDistraction)

Post by UberKitten »

FYI, this stack trace looks the same as the one I reported here: viewtopic.php?f=7&t=105935
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boskid
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Re: [boskid][1.1.80] Crash (Commandable::findDistraction)

Post by boskid »

Stack trace looks the same and given this topic has a dump file that also looks really similar, i am considering this to be a duplicate of 105935
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