I have no clue as to what could be the root cause the crash, hence the title.
It seems to be a nullreference
The game crashed shortly after an autosave, altough I don't know if it is relevant.
3071.180 Info AppManagerStates.cpp Saving finished
3125.310 Error CrashHandler.cpp:494: Exception Code: c0000005, Address: 0x00007ff746b92d05as
ModuleBase: 0x00007ff746a20000, ImageSize: 01e1d000, RelativeAddress: 00172d05
3125.310 Error CrashHandler.cpp:500: Access Violation: Read at address 0000000000000000
[boskid][1.1.80] Crash (Commandable::findDistraction)
[boskid][1.1.80] Crash (Commandable::findDistraction)
- Attachments
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- _autosave3.zip
- (11.63 MiB) Downloaded 56 times
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- factorio-dump-current.dmp
- (803.51 KiB) Downloaded 48 times
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- factorio-current.log
- (662.87 KiB) Downloaded 70 times
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- Manual Inserter
- Posts: 3
- Joined: Mon Apr 17, 2023 8:11 am
Re: [boskid][1.1.80] Crash (Commandable::findDistraction)
FYI, this stack trace looks the same as the one I reported here: viewtopic.php?f=7&t=105935
Re: [boskid][1.1.80] Crash (Commandable::findDistraction)
Stack trace looks the same and given this topic has a dump file that also looks really similar, i am considering this to be a duplicate of 105935