Someone is making a modular tank I think. The car would be cool but I woudl never use it. I rarely find myself moving things manually.The Lone Wolfling wrote:Two things - for quick-and-dirty "I need oil now so I'm just going to use a car" (liquid transport by car, please?), and for the nuclear power mod.
If it weren't for nuclear power requiring it, I'd try to remove the item altogether.
(On a related note - a modular car / tank would be awesome. Especially if it added the ability to have liquid storage parts in it, either for fuel or for tankage.)
Also, is there any way you can indicate in some way the amount that is in a tanker car when it is moving?
I was thinking about that problem and there is no easy solution. I could teleport the storage tanker instead of deleting it but the game would slow down quite a lot once you got a few tankers in use. The other option is to add support to TheFatController so it can display how much liquid is in it. I'll probably do that at some point anyway, when I get motivated enough to work on it.
Ok,I responded to this but managed to delete it some how. The storage tanker never dies so it doesn't fire the event. There were other ways to fix the issue but this seem to have sorted it out. Someone pointed out that it should should have worked the way I had it so now I'm not sure whats going on.n9103 wrote:Why wouldn't an OnEntityDied call work to remove the associated storage tank?