Hi,
What did I do?
- I have a game where I am constantly getting crashes from autosave. (last one after 4 autosaves). Game is unmodded but runs on linux.
What happened?
- When autosave starts it crashes and tells me it has crashed and asks if want to open location of the log files
What did I expect?
- Autosave not to crash. I have not encountered this when manually saving but that is far less common
Does it happen always:
- Happens quite often and because of it I decreased the autosave interval to 1 min
Reproducing:
Have attached save running for maybe 5-10 minutes and I have crashed about 9/10 times (with 1 min save interval)
Whenever I've tried to read the log files it seems to have something to do with:
/tmp/factorio-build-uF5Grl/libraries/zlib/deflate.c (1652): deflate_fast
and 
/tmp/factorio-build-uF5Grl/src/Input/ReplaySaver.cpp (39): ReplaySaver::saveToFile(PackageWriterPath const&)
I'm attaching 2 cases of logs and game save + broken game save
			
							[1.1.76] crash when autosaving (ReplaySaver::saveToFile)
[1.1.76] crash when autosaving (ReplaySaver::saveToFile)
- Attachments
 - 
			
		
		
				
- _autosave3.zip
 - latest autosave
 - (16.63 MiB) Downloaded 107 times
 
 - 
			
		
		
				
- _autosave1.tmp.zip
 - broken autosave
 - (5.5 MiB) Downloaded 99 times
 
 - 
			
		
		
				
- factorio-previous.log
 - (10.57 KiB) Downloaded 115 times
 
 - 
			
		
		
				
- factorio-current.log
 - (8.6 KiB) Downloaded 118 times
 
 
Re: [1.1.76] crash when autosaving (ReplaySaver::saveToFile)
Update:
It seems that after I stopped killing spawners / worms (when this started to be so frequent that I remember thinking about it I was in the middle of killing large amount of enemy bases) the crashes stopped / are much less common. Don't know if this is related but the change is significant. (or it's something else idk...)
			
			
									
									
						It seems that after I stopped killing spawners / worms (when this started to be so frequent that I remember thinking about it I was in the middle of killing large amount of enemy bases) the crashes stopped / are much less common. Don't know if this is related but the change is significant. (or it's something else idk...)
Re: [1.1.76] crash when autosaving (ReplaySaver::saveToFile)
I believe this might have something to do with my main system running on linux. I've been playing this on my windows pc for maybe 10-15 hours now without any crashes and as soon as I switch to linux I get regular (not as frequent as earlier) crashes (the logs still contain the same errors).
			
			
									
									
						