Why are you guys so pressed?

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Prt91
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Re: Why are you guys so pressed?

Post by Prt91 »

IMHO, silence is, very often, a good signal, I assume that ofc a developer is a developer so they are working on it.
You have to choose 2 patterns in this case:

- First one is posting in a regular way every... dunno, every month to show the progress and get feedback from the community.

-digression-
I playing this since 2014, and I got bored years ago because i rebuild mega base over megabase and got better every fresh start, but the needs of fresh air has come, has come like "FBI OPEN UP!" this need yelling to me every day and almost 2 years has gone since the dev. starts.

- The second pattern is a full mute button like Silksong, personally I don't like it because it can make an overhype based on nothing and when it will be released could cause a very disappointng mood.

I don't know why this decision, the game by itself is the most solid that I've ever seen in my life so far, so why mutes? Maybe they are scared by something? Maybe they keep infos just to drop something big in a big surprise way?

I don't know and it isn't my business but only my experience after 30 years of gaming, 15 years of developing and last but not least 5 years of checking games where the devs are completely muted, spoiler alert, it didn't go very well at the end.

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Re: Why are you guys so pressed?

Post by FuryoftheStars »

Prt91 wrote:
Tue Jan 17, 2023 1:04 am
I don't know why this decision, the game by itself is the most solid that I've ever seen in my life so far, so why mutes? Maybe they are scared by something? Maybe they keep infos just to drop something big in a big surprise way?

I don't know and it isn't my business but only my experience after 30 years of gaming, 15 years of developing and last but not least 5 years of checking games where the devs are completely muted, spoiler alert, it didn't go very well at the end.
They've already answered this. The basic idea is that everything they're doing is still not set in stone, so they don't want to talk about feature X, get a bunch of hype going for it, and then end up removing feature X because of technical issues or they realized it didn't actually mesh with everything else, etc. I would certainly like more communication, too, but I get it. I do expect that when it starts getting closer to release time and things are more locked in that they'll probably start talking about it more (or maybe I should say "I hope" rather than "expect").

But it is an expansion. Just like any mod for the game, anyone who likes the base game may or may not like the expansion. The great thing that they've already mentioned, though, is anything that's not actual new content and fits with the base game (for example, bug fixes, UI redesign, maybe fluid handling overhaul, etc) will be released for free as part of 1.2.

I am prepared for the chance that the expansion is something that I won't like, but that's fine. The base game is great, and what's more, complete as it was. If I don't like the expansion direction, c'est le vive. But if the fixes and content in the free 1.2 release are good enough, I may buy it anyway just as a way of supporting them and saying thanks for the thousands of hours of fun it has given me, which is far above and beyond what games twice its price have ever given me.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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jodokus31
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Re: Why are you guys so pressed?

Post by jodokus31 »

FuryoftheStars wrote:
Tue Jan 17, 2023 1:36 pm
Prt91 wrote:
Tue Jan 17, 2023 1:04 am
I don't know why this decision, the game by itself is the most solid that I've ever seen in my life so far, so why mutes? Maybe they are scared by something? Maybe they keep infos just to drop something big in a big surprise way?

I don't know and it isn't my business but only my experience after 30 years of gaming, 15 years of developing and last but not least 5 years of checking games where the devs are completely muted, spoiler alert, it didn't go very well at the end.
They've already answered this. The basic idea is that everything they're doing is still not set in stone, so they don't want to talk about feature X, get a bunch of hype going for it, and then end up removing feature X because of technical issues or they realized it didn't actually mesh with everything else, etc. I would certainly like more communication, too, but I get it. I do expect that when it starts getting closer to release time and things are more locked in that they'll probably start talking about it more (or maybe I should say "I hope" rather than "expect").

But it is an expansion. Just like any mod for the game, anyone who likes the base game may or may not like the expansion. The great thing that they've already mentioned, though, is anything that's not actual new content and fits with the base game (for example, bug fixes, UI redesign, maybe fluid handling overhaul, etc) will be released for free as part of 1.2.

I am prepared for the chance that the expansion is something that I won't like, but that's fine. The base game is great, and what's more, complete as it was. If I don't like the expansion direction, c'est le vive. But if the fixes and content in the free 1.2 release are good enough, I may buy it anyway just as a way of supporting them and saying thanks for the thousands of hours of fun it has given me, which is far above and beyond what games twice its price have ever given me.
Agree here.
A very wise move is, that the existing game doesn't get changed fundamentally. This will keep players at bay, which don't like the expansion at all. Also, the existing mods will remain.
I also think, if they would discuss everything with the public, they would get a lot controversy, which prevents them to do they thing and slows them down.

But I also agree, that at some point, they should open up for discussion again and get the feedback from the community. Not sure, if it has to be before or after release. Maybe, there could be a beta phase for feedback, where also some semi-major things still can be changed according to feedback.

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jamiechi1
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Re: Why are you guys so pressed?

Post by jamiechi1 »

I need to see feedback. At least some text every two weeks. Some kind of progress.

For the most part this is the best game I have ever played and the most hours spent in any game. The past feedback posts were great.

The biggest issues I have are with the User Interface. It needs some work. Especially for some of us who are older or have certain disabilities. Letting us disable all flashing notifications in the game. Make them a solid consistant color. Allow us to mod the UI to place things where we want and/or unlock the dialogs and let us move things where we want. And remember where I placed them when I restart the game. More or easier methods to change UI colors and sounds. One of the most annoying issues is with not remembering where I was when I go to settings. Remember whether the section is minimized or not. Once set some of these settings will never ever be changed. Such as the movement keybinds.

Until the UI issues are addressed. I couldn't care less about any DLC. Usability right now is the most important to me.

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Re: Why are you guys so pressed?

Post by FuryoftheStars »

jamiechi1 wrote:
Mon Jan 23, 2023 5:24 pm
Until the UI issues are addressed. I couldn't care less about any DLC. Usability right now is the most important to me.
Well, to my understanding, any UI updates (that don't fit or are too complex to put into 1.1.x) are most likely to be a part of the free 1.2 update separate from the DLC.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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jamiechi1
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Re: Why are you guys so pressed?

Post by jamiechi1 »

FuryoftheStars wrote:
Mon Jan 23, 2023 6:00 pm
jamiechi1 wrote:
Mon Jan 23, 2023 5:24 pm
Until the UI issues are addressed. I couldn't care less about any DLC. Usability right now is the most important to me.
Well, to my understanding, any UI updates (that don't fit or are too complex to put into 1.1.x) are most likely to be a part of the free 1.2 update separate from the DLC.
Thank you. I'll have a look at any comments about the 1.2 update. Been many months since I played. Since last April. So I may have missed some information.

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Re: Why are you guys so pressed?

Post by shopt »

Speaking as someone who only started Factorio at 1.1 (I did try the pre-release demo, but generally don't buy early access games), I look back at the community reaction to some changes that were ultimately positive IMO and can see why they don't want to put something out only to get reactionary pushback when they change it. There's one particular thing which it looks like wasn't changed cause of community feedback that IMO (looking at it with 1.0/1.1 eyes) should have been, and could have been if the game wasn't built out in the open. I wont say which cause I don't want to restart the war, but you could probably guess. Once you give people something (even if it's just an announcement) they cry when you take it away or nerf it. They do that much less if you never give it to them in the first place.

So FWIW I'm glad the devs have the freedom to try stuff behind closed doors. A closed beta later on could probably get most of the useful feedback without bringing all the community angst.

As for the hype, I don't think they need to worry. If the DLC is any good, old fans will hear about it and reinstall Factorio. If it's bad then we didn't miss much. Regardless, there will be plenty of time to hype it closer to release. I'm continuing to play as though Factorio is in maintenance mode, when the DLC comes it will be a nice bonus.

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