The over-production I have of alumina will probably be wasteful then

Moderator: bobingabout
bobingabout wrote:I don't use Aluminium or Brass anywhere near as much as I should. In realism, the 3 most used metals in construction are Steel, Aluminium and Brass, and I tend to use Titanium the most.
Perhaps at some point I should go through everything I've made so far and redesign it all to use more realistic materials.
Yes for aluminum robot frames. I like this guy's ideas. Replacing vanilla recipes is what makes it interesting.kyranzor wrote:I think overriding some of the default game recipes to use your alloys would make it far better integration to the game as well. For instance robot flying frames should be aluminium (aircraft grade lol) rather than steel.
Engines should be using machined aluminium too, right? I guess that can vary.
tungsten is ONLY used for pipes right now it seems.
Brass is only used for pipes right now it seems??
I made titanium really fast, having already been producing carbon and calcium chloride or whatever it is that it also needs.
titanium IS used in all your roboport recipes, and electric mixing furnaces etc.
So yes, it seems you love your titanium
Well then make it optional and add poll. You'll see that people playing mods like to change things. Why else would we be playing mods if we didn't want to change things?bobingabout wrote:Although using Aluminium for the robot frame does sound like a realistic thing to do, I decided a while ago I wanted to keep replacing/changing base game stuff to a minimum. Electronics is one of those exceptions, and as you might have noticed I made it completely optional. Modules is also in it's own mod, and therefore also optional. Same with assembly machines where I effectively redefine the recipe for Assembly machine 3.
bobingabout wrote:Yup, well, I should definitely use the progression Iron, Steel, Brass, Titanium/Tungsten, Nitinol then.
But yeah, I'll look into the recipe updates a bit more, though if you want to be forced into the new stuff... use the electronic overides mod, that forces you to use wood in the T1 electronics, and T2 (what would be advanced) is such a big change it can be quite some shock to the system. Are these the kinds of changes you're thinking? I can definitely see myself replacing a lot of the iron gears in recipes with steel for example.
bobingabout wrote:if you look back at that post I did a few posts ago where I catagorise each material, I said Bronze was T2, because it requires only T1 metals (tin and copper) and requires only red science, so it's effectively the same level as Steel.
Sounds kind of expensive and high end when I put it like that though, since steel is quite an expensive high end material in the base gameI suppose that has more to do with the fact that it costs 5 iron though, rather than actually being high end. Also the fact that there's nothing higher end, so it's used in the high end things.
I had exactly that haha, a second iron plate line going into steel. I did not notice your mod making the steel cheaper, that is pretty cool. Steel should be iron + carbon/coal though, and if we could get Chromium/Molybdenum to make the "steel" as "stainless steel" is more realistic.bobingabout wrote:my mod does make steel a fair bit cheeper though, dropping the required ammount of iron from 5 plates too 2. but even then, due to the fact that one steel producing furnace takes the entire supply of one iron producing furnace per cycle, you really need to set up a second iron producing chain just to produce the steel.